Author Topic: played around a little and got a question...  (Read 6575 times)

Offline ACES_HIGH

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Re: played around a little and got a question...
« Reply #20 on: March 23, 2010, 03:17:47 PM »
also, you need to make sure that the launcher is exactly on the surface of the model, if it is submerged, or outside of it, the weapon will not fire

Offline deadthunder2_0

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Re: played around a little and got a question...
« Reply #21 on: March 23, 2010, 05:51:53 PM »
i used locater in mpe, and it still won't work on mine
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Offline Bones

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Re: played around a little and got a question...
« Reply #22 on: March 23, 2010, 06:08:12 PM »
have you tried powering down phasers in game via phaser intencity bar (on torpedo selection tab) ? I can't fire my pulses on Cortez when phasers are set to 100% but then when they are 50 - standard everything works fine ;)

Offline deadthunder2_0

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Re: played around a little and got a question...
« Reply #23 on: March 23, 2010, 06:09:14 PM »
i was working on mine on my stock "modding" install
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Offline Bones

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Re: played around a little and got a question...
« Reply #24 on: March 23, 2010, 06:12:12 PM »
what are specs of that weapon, max charge, min firing charge etc. from top to bottom.

Offline deadthunder2_0

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Re: played around a little and got a question...
« Reply #25 on: March 23, 2010, 10:03:56 PM »
there
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Offline Bones

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Re: played around a little and got a question...
« Reply #26 on: March 24, 2010, 03:15:29 AM »
Post your HP, it will be much easier to pinpoint the problem ;)

you're using BCUT but have you used MPE ? did you assign a group for forward weapons (usually 1)?

Offline deadthunder2_0

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Re: played around a little and got a question...
« Reply #27 on: March 24, 2010, 06:24:28 PM »
i just used BCUT to take the screenie
 here is the hp
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Offline Bones

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Re: played around a little and got a question...
« Reply #28 on: March 25, 2010, 02:25:46 AM »
I think I got it right, try it now

Offline NX-73811

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Re: played around a little and got a question...
« Reply #29 on: March 25, 2010, 07:03:03 AM »
may you could take a quick look at my hardpoint? i really don't know anymore what even could be wrong there

Offline Bones

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Re: played around a little and got a question...
« Reply #30 on: March 25, 2010, 07:55:22 AM »
Ok after quick look on it I see there are no Shuttle Bay properties (hull property needed) you just have 'object emitters' doubled as : Shuttle Bay 1&2 - Shuttle Bay 1&2 OEP, Shuttle Bay 1&2 properties shoulld be simple 'hull' property named shuttle bay and then you name OEP after it and that's 'object emitter' prop.
Ablative armour is set as critical... buuuu.... it should be taargetable, non-critical, non-primary ;)

but I guess these were shuttle bays that caused problems for you...

Offline NX-73811

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Re: played around a little and got a question...
« Reply #31 on: March 25, 2010, 09:56:16 AM »
i thought it belonged that way, maybe i misread the ftech readme^^
shuttle launch buttons do now appear (now i realised why they didn't in the first place) although pulse weapon does not still work really weird, in advanced energy management there is a part for pulse weapons right above torpedos but the system is not listed there and continues with torpedos

Offline Bones

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Re: played around a little and got a question...
« Reply #32 on: March 25, 2010, 11:49:33 AM »
what pulse weapon ??? there was none in the HP :lostit:

Offline NX-73811

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Re: played around a little and got a question...
« Reply #33 on: March 25, 2010, 11:54:07 AM »
there are "torpedo fast fire system" and "quantum torpedo launcher" they are in the HP

Offline Bones

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Re: played around a little and got a question...
« Reply #34 on: March 25, 2010, 12:03:24 PM »
Ah found it in Template List ;) sooo... I see the problem already, you've marked 'slow weapon (AI needs to aim)' option while it is for torpedo only systems, in pulse weapons properties you can only mark 'single fire' option, most likely that's the problem ;) just deselect 'slow weapon' and select 'single fire' option instead to get it working, everything else seems to be fine.

Offline NX-73811

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Re: played around a little and got a question...
« Reply #35 on: March 25, 2010, 02:50:56 PM »
did what you said, but there is no change
this is the current HP what else could i have messed up?

Offline Bones

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Re: played around a little and got a question...
« Reply #36 on: March 25, 2010, 03:08:35 PM »
ok, list your changes with exact to even single digit this will be helpful.

Offline NX-73811

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Re: played around a little and got a question...
« Reply #37 on: March 25, 2010, 04:13:51 PM »
uhm okay, first i deleted the turret F torpedo property and then i imported the Sovereign.pyc of the KM Sovereign and copied the quantum the the generic template list of MPE. Then i copeid those 2 templetes to the Intimdator.py all using MPE of course. also  i added 2 Hull properties for Slipstream and Ablative Armour. then did this with the Shuttle Bays and at last i did this with the pulse weapons you lately said.

Offline tiqhud

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Re: played around a little and got a question...
« Reply #38 on: March 25, 2010, 04:52:03 PM »
1. remove Testglow
2. remove smoketest
3. check your shuttle bays [couple are impulse engine property]
4. You might need to remove all the RCS thrusters [not sure there] dont know of a ship uses that
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Offline Bones

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Re: played around a little and got a question...
« Reply #39 on: March 25, 2010, 05:04:59 PM »
Testglow and smoketest were on the templates only, would they affect anything at all then ?

RCS thrusters are just fakes, much like deuterium pods or cargo bays on Intrepid pack (WZ) they're just additional points to shot at ;) tho if they were configured with error that might be it but then again any from above listed could have error in it, that's why I asked for all changes he made (obviously original HP works so foult lies somewhere there)