Is it possible to fire a "ship" from a torpedo tube?
The reason I am asking is, if someone were to create a "ship" torpedo or take a projectile texture and place a starship engine hum property on that script, the torpedo could emit a noise of its own. Like for example, I take a ship "blank" and create a engine hum called photonhowl or whatever; the torpedo should loop that engine hum and the torpedo should make a howling noise once it is spawned in game.
The only problem is assigning the projectile script a enginehum property and making the game think it is a "ship". I know this sounds really picky, but I think it would add some more trekkiness if whenevr someone fires a torpedo/disruptor and hear it HOWL as it comes near you.