Author Topic: Bridge Commander: Core  (Read 6787 times)

Offline MLeo

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Re: Bridge Commander: Core
« Reply #20 on: April 06, 2008, 02:06:28 PM »
It's used to initialize the ability to do GUI.

I suppose it does need some stuff from data (like GUI related textures, such as fonts for the console).
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline XFSIllusion

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Re: Bridge Commander: Core
« Reply #21 on: April 06, 2008, 03:23:45 PM »
Ya that was it.  When you said this was a core foundation, you meant it ;)

Offline Technerd89

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Re: Bridge Commander: Core
« Reply #22 on: April 21, 2008, 09:19:59 PM »
while i know almost nothing about BC scripting, this sounds like a fascinating prospect. if i understand this correctly, this allows someone to utilize a bare BC engine, and basically build the rest of the game from the ground up. if this is true, i admit i can neither contribute nor make use of this as it is, but i think that once MLeo, as well as the rest of the scripting community, start poking it and experimenting with it more, perhaps we can start seeing more tutorials and SDKs that allow people to start building "different" games out of the BC engine

*edit: i left something out that made this not make sense, fixed*

Offline MLeo

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Re: Bridge Commander: Core
« Reply #23 on: April 22, 2008, 12:59:55 PM »
That's basicly the idea.

If you have all the old scripts present, then you are way too tempted to re-use them, as you should actually. :P
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline MLeo

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Re: Bridge Commander: Core
« Reply #24 on: October 22, 2008, 05:10:15 PM »
Wow....

I got some work done for this!


I've noticed that once you get into missions, the game needs more files.
For example, it needs physical modules, so no fake "DIY" modules.
And it needs the AI.Setup module, and the TacticalInterfaceHandlers module. And I suppose several more modules are yet to be found.


I also found out that my consolelogger eats exceptions, not it's own exceptions, but the exceptions generated when the exe side can't find modules such as the AI.Setup module. It keeps them from the debug console that pops up, to make matters worse, it doesn't output them in the log file either. :(
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline captain_obvious

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Re: Bridge Commander: Core
« Reply #25 on: October 22, 2008, 06:04:27 PM »
Wow....

I got some work done for this!


I've noticed that once you get into missions, the game needs more files.
For example, it needs physical modules, so no fake "DIY" modules.
And it needs the AI.Setup module, and the TacticalInterfaceHandlers module. And I suppose several more modules are yet to be found.


I also found out that my consolelogger eats exceptions, not it's own exceptions, but the exceptions generated when the exe side can't find modules such as the AI.Setup module. It keeps them from the debug console that pops up, to make matters worse, it doesn't output them in the log file either. :(

surely you could whack something together to force the EXE to dump them?
Perhaps an additional line or two of code, although then it wouldn't quite* be BC core then...
I miss :bigdance:

Offline MLeo

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Re: Bridge Commander: Core
« Reply #26 on: October 22, 2008, 06:10:10 PM »
Well, considering it's basicly "crashing" right now, DrWatson will have quite a few core dumps ready. :P

I've got it partially work now. I'm not entirely happy by it, but I guess it will have to do for now.


I don't think I'll do another BC:Core release, since that "runs". When you want to do missions (and I guess you would) you will have to wait for BC:Foundation.
Memo to me, ask Dasher about that name.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.