Author Topic: WIPs - Akira & VentureTMP  (Read 16753 times)

Offline JimmyB76

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Re: WIPs - FLC Concept bridge
« Reply #160 on: January 06, 2012, 05:51:22 AM »
loving it!!
how does it look at red alert?

Offline Lurok91

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Re: WIPs - FLC Concept bridge
« Reply #161 on: January 06, 2012, 09:22:54 AM »
Haven't got that far yet  :)  These are just Max renders.  Have to think about that one...

Offline Nebula

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Re: WIPs - FLC Concept bridge
« Reply #162 on: January 06, 2012, 08:08:05 PM »
Looks like a bridge from the Olympic class. Early USS Pasteur??
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Offline Bren

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Re: WIPs - FLC Concept bridge
« Reply #163 on: January 07, 2012, 12:42:53 PM »
That ceiling is gorgeous.
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Offline JimmyB76

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Re: WIPs - FLC Concept bridge
« Reply #164 on: January 07, 2012, 12:52:44 PM »
Haven't got that far yet  :) 
in all honesty, i could picture the overhead light as well as the vertical white lights turning red, and horizontal flashing red alert signals on the side-stations and back station (sort of like on the nova bridge)...

Offline Lurok91

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Re: WIPs - FLC Concept bridge
« Reply #165 on: January 08, 2012, 05:15:10 AM »
Looks like a bridge from the Olympic class. Early USS Pasteur??

I can see connection.  As for red alert, def thinking centrelight and consoleredbars.  Columns was more thinking dimming like Defiant and Nem Sov, but all up for grabs when get ingame  :)


Offline FarShot

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Re: WIPs - FLC Concept bridge
« Reply #166 on: January 08, 2012, 12:46:48 PM »
I suggest not making the whole center light go red.  Maybe just the outer edge, not the center of it.

Offline Captain_D

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Re: WIPs - FLC Concept bridge
« Reply #167 on: January 10, 2012, 06:41:18 PM »
I suggest not making the whole center light go red.  Maybe just the outer edge, not the center of it.

 Agreed on the outer edge, think that would look great.

 Really like the whole shape, especially the recess in the back of the bridge, a nice touch.

 The helm console looks blocky to me, something more reminiscent of the Defiant helm, the basic shape of it, would fit the rest of the design.

 The access hatches (at least i think that is what they are) above the side work stations could use a bit of toning down, Like the shape but maybe flatten them down about half. something to consider. :)

 Just an awesome job so far on all of these bridges. :thumbsup:

Offline FarShot

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Re: WIPs - FLC Concept bridge
« Reply #168 on: January 10, 2012, 10:04:26 PM »
I agree about a Defiant-ish conn.

Offline Lurok91

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Re: WIPs - Akira & VentureTMP
« Reply #169 on: January 12, 2012, 05:30:36 AM »
lightmapped VentureTMP and Akira ingame.  Made minor changes to both bridges. 

Akira: slightly reduced size of bridge, removed front turbos (seemed defunct).  Like changes so will stay.  Initial lightmapping perhaps a tad dark (this is normal state so red alert would be very dark) but again quite like look/feel. 





Venture:  moved turbodoors from sides to rear and Science and XO to sides. Think works better and makes more lineage from TMP to TNG. 





Offline Phoenix Bondi

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Re: WIPs - Akira & VentureTMP
« Reply #170 on: January 12, 2012, 10:34:59 AM »
LOVE IT!!! well done can't wait for these!

Offline Morgan

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Re: WIPs - Akira & VentureTMP
« Reply #171 on: January 14, 2012, 08:35:21 PM »
I like the front of the Akira bridge, cool idea!

Offline JimmyB76

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Re: WIPs - Akira & VentureTMP
« Reply #172 on: January 14, 2012, 09:32:53 PM »
ya that is awesome!  especially if those little lights blink at red alert :)

Offline Lurok91

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Re: WIPs - Akira & VentureTMP
« Reply #173 on: January 15, 2012, 05:21:31 AM »
ya that is awesome!  especially if those little lights blink at red alert :)

They do.  Same as on Intrepid/Voyager bridge. 

Here's Venture with new red alert WIP.  Was trying similar idea to NemBridge by keeping animated lcars but changing to red lightmap at alert.  Looks nice ingame but should let testers have final say. 






Venture and NemBridge more or less done.  Akira still needs anim work. Once I get Valkyrie/Type9/Flyer feedbacks all in (Jimmy and Nero, that's you  :P)  and those ready for release, I'll get Venture and NemBridge ready for testing.


Offline King Class Scout

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Re: WIPs - Akira & VentureTMP
« Reply #174 on: January 15, 2012, 10:29:26 AM »
I was browsing the bridges and uniform mods because of a beta,, and I'd like to ask Lurok something.

is there a note somewhere in one of your threads about the Character sets you're using?  I'd like to get some alt faces and Characters for variety.
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Offline Lurok91

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Re: WIPs - Akira & VentureTMP
« Reply #175 on: January 16, 2012, 04:47:10 AM »
KCS - you might mean this?

Here's Akira at red alert.  Also experimenting with red map swap like Venture.


Offline King Class Scout

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Re: WIPs - Akira & VentureTMP
« Reply #176 on: January 16, 2012, 08:45:51 AM »
More or less.  I skimmed the whole thread.  looks like it's been dead a while, though.

I'd settle for the new Bodies, personally. I'd try some tweaking, myself, but I hear you have to have Max 3 for them to work.

I'm glad I have a bridge retex under my belt at least.
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Offline Lurok91

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Re: WIPs - Akira & VentureTMP
« Reply #177 on: January 17, 2012, 05:19:51 AM »
Well I last posted in it about a month ago, and that's only because completed initial phase and back to working on bridges.  The new crews/uniforms all ready and done and might post out for betatest soon, so let me know if want to be one of those.

You only need Max 3 to export nif, but I've also found  it easier to rig biped and skin in Max 3 as well.

Offline FarShot

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Re: WIPs - Akira & VentureTMP
« Reply #178 on: January 17, 2012, 05:21:50 AM »
If I'm going to have to look at a fat and stretched Saffi, I might as well look at your version. :P  I'd like to beta, if you don't mind.

Offline JimmyB76

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Re: WIPs - Akira & VentureTMP
« Reply #179 on: January 17, 2012, 11:13:19 AM »
Once I get Valkyrie/Type9/Flyer feedbacks all in (Jimmy and Nero, that's you  :P)
my apologies - i thought i would have a bunch of free time last weekend but then a bunch of stuff came up... i should be able to jump into it within the next few days...