So tried another experiment, this time on Akira. Knowing how centre console works, and interested in trying to get full animated red lcars ingame, made duplicate lcar walls with separate red alert textures and then animate into position on red alert. If you're looking you'll see the transition (though it's less than half a sec) but at least works. Still some kinks to iron out (will post about in scripting) but once sorted more or less done.
Finishing off VentureTMP bridges somehow got sidetracked into doing ST5-style Miranda (I guess coz uses similar layout and anims) based on Luke/Interceptor's colour scheme. Watching ST5 & 6 recently noticed that console walls not as high current bridges so have shortened height of this bridge accordingly. Makes it more cosy.
Once I get feedback from current testers, and get this new bunch out, will take a break from bridges to concentrate on DS9 and SP game. So current release list looks like:
Delta Flyer (need final testers feedback)
v2 Valkyrie/Venture/Type9 (ditto)
to betatest and release:
VentureTMP & TNG bridges
Akira
LateTMPMiranda