Author Topic: Baz1701 TWOK Ent bridge wip (NEW VIDEO)  (Read 7231 times)

Offline Shadowknight1

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Re: Baz1701 TWOK Ent bridge WIP (feedback needed!)
« Reply #40 on: May 14, 2010, 07:37:54 PM »
Hmm...something about that view looks odd.

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Offline feld

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Re: Baz1701 TWOK Ent bridge WIP (feedback needed!)
« Reply #41 on: May 14, 2010, 10:00:47 PM »
Hmm...something about that view looks odd.

The main viewer should look narrower at the top.  Instead it looks narrower at the bottom.  It also looks squashed compared to this picture here.

v/r
feld

Offline ACES_HIGH

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Re: Baz1701 TWOK Ent bridge WIP (feedback needed!)
« Reply #42 on: May 16, 2010, 05:17:58 PM »
I think that's just from the angle of the shot, it looks fine to me.

Offline baz1701

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Re: Baz1701 TWOK Ent bridge WIP (feedback needed!)
« Reply #43 on: May 16, 2010, 05:58:00 PM »
coming along nicely, at this rate Lurok will have full credit for the mesh too with all the rework (said with tounge very firmly in cheek).

I very excited to see this bridge mature into a working mod and can't wait to add it to my install.

Lurok you should update your sub title from bridge apprentise to bridge knight and so bridge master (hope people get the star wars ref)

Oh and have another cookie
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Offline Lurok91

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Re: Baz1701 TWOK Ent bridge WIP (feedback needed!)
« Reply #44 on: May 16, 2010, 07:25:36 PM »
I think that's just from the angle of the shot, it looks fine to me.

Aces is kinda right.  What you're seeing is a parallax/perspective distortion.  The viewscreen is aligned with rear wall and so is angled slightly back from the bottom.   But I understand what TWOK fans mean.  It doesn't 'look/feel' right, even though nothing wrong per se with model.   If you look at films, angles change depending where you stand on bridge.  

I'll experiment with some cosmetic changes and see if they make any difference.

EDIT:  Pic1 is straightened orig viewscreen ingame;   pic2 is possible alternative viewscreen (only rendered in Max as won't put ingame unless interest).

Offline Lurok91

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Re: Baz1701 TWOK Ent bridge WIP (feedback needed!)
« Reply #45 on: May 16, 2010, 07:27:44 PM »
coming along nicely, at this rate Lurok will have full credit for the mesh too with all the rework (said with tounge very firmly in cheek).

lol  :)  Simply trying to bring your excellent work to ingame.  Not half the modeller you are.  Sorry it's taking so long folks but it's a tricky one to get right this just because I think people soooo looking forward to it and know it so well.  

Offline Morgan

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Re: Baz1701 TWOK Ent bridge WIP (feedback needed!)
« Reply #46 on: May 16, 2010, 11:00:36 PM »
I have to admit I'm kind of leaning towards #2. Would moving it slightly to the left be possible? I hate to be nit-picky but it looks a little off center from the view in the captain's chair.

Offline Nexxus21

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Re: Baz1701 TWOK Ent bridge WIP (feedback needed!)
« Reply #47 on: May 16, 2010, 11:25:35 PM »
I'm leaning towards #2  :yay:
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Offline Shadowknight1

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Re: Baz1701 TWOK Ent bridge WIP (feedback needed!)
« Reply #48 on: May 16, 2010, 11:33:30 PM »
I have to admit I'm kind of leaning towards #2. Would moving it slightly to the left be possible? I hate to be nit-picky but it looks a little off center from the view in the captain's chair.

I didn't want to nitpick either, but I think it's more than a little off-center.  :hide

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Offline ACES_HIGH

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Re: Baz1701 TWOK Ent bridge WIP (feedback needed!)
« Reply #49 on: May 17, 2010, 12:42:29 AM »
again, it's the angle, look at the chairs, you can easily tell that the camera in the second shot isn't centered on the captains chair POV, it's a little to the left of it.  The viewscreen is centered perfectly.

Offline bankruptstudios

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Re: Baz1701 TWOK Ent bridge WIP (feedback needed!)
« Reply #50 on: May 17, 2010, 02:25:39 AM »
View screen 2 is better, but the hole model is totaly sweet. I only have one nitpicp, it it jest me or is the reflection in the celing light off?
 


Offline baz1701

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Re: Baz1701 TWOK Ent bridge WIP (feedback needed!)
« Reply #51 on: May 17, 2010, 04:13:47 AM »
View screen 2 is better, but the hole model is totaly sweet. I only have one nitpicp, it it jest me or is the reflection in the celing light off?

To try and simulate a reflection  I took a top render of the bridge and wrapped it around the sphere. so it may not be 100%.

As for the view screen though I'm leaning towards 2 there are tweaks needed.

The screen border should be the same all around it. and the little line (set join) where the simulated opens.

Have attached a screencap.
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Offline metalnick

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Re: Baz1701 TWOK Ent bridge WIP (feedback needed!)
« Reply #52 on: May 17, 2010, 04:20:10 AM »
I also like no 2. Keep up the good work and have a cookie while you're at it.
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Offline Bones

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Re: Baz1701 TWOK Ent bridge WIP (feedback needed!)
« Reply #53 on: May 17, 2010, 04:39:53 AM »
I also like no 2. Keep up the good work and have a cookie while you're at it.
you can't give cookie without hitting 50 posts ;)

I also think version 2 looks much more canon.

just a small update, I'm working on floor texture ATM ;)

Offline Lurok91

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Re: Baz1701 TWOK Ent bridge WIP (feedback needed!)
« Reply #54 on: May 17, 2010, 10:50:03 AM »

To try and simulate a reflection  I took a top render of the bridge and wrapped it around the sphere. so it may not be 100%.

As for the view screen though I'm leaning towards 2 there are tweaks needed.

The screen border should be the same all around it. and the little line (set join) where the simulated opens.

Have attached a screencap.

I think/hope I can fix reflection, esp when have final textures from Bones.

Baz, can I send you viewscreen2 as Max file to fix?  Like I said, my modelling skills basic and that was just a rough to get feel and feedback.  Seeing as folks like it, and if you're happy, maybe you know how to get curves and proportions right?  :)   I don't  think we need swap whole bridge, just the screen.

Meanwhile plugging on with mapping...

Offline baz1701

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Re: Baz1701 TWOK Ent bridge WIP (feedback needed!)
« Reply #55 on: May 17, 2010, 10:56:35 AM »
I'll take a stab at it tonight when I get in.


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Offline baz1701

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Re: Baz1701 TWOK Ent bridge WIP (feedback needed!)
« Reply #56 on: May 17, 2010, 03:59:18 PM »
I had already started to build it from scratch, It should drop right in.
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Offline Lurok91

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Re: Baz1701 TWOK Ent bridge WIP (feedback needed!)
« Reply #57 on: May 17, 2010, 04:46:17 PM »
Just got Baz's new viewscreen so will drop in and post pics.  Very canon.  And hopefully more correct sphere reflection.  I can make more accurate by putting helm/nav crew models in Max and rendering pic so reflection should have crew in shot  :)   NB: pic is perspective render from max (not ingame) so not accurate perspective/look as ingame.  Will post ingame pic asap.

Offline Morgan

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Re: Baz1701 TWOK Ent bridge WIP (feedback needed!)
« Reply #58 on: May 17, 2010, 05:37:37 PM »
PERFECT!  :D

Offline metalnick

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Re: Baz1701 TWOK Ent bridge WIP (feedback needed!)
« Reply #59 on: May 17, 2010, 10:17:51 PM »
Keep up the awesome work guys.  :yay:
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