Author Topic: Core Gold - BPCore v2  (Read 14329 times)

Offline Mark

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Core Gold - BPCore v2
« on: January 28, 2007, 07:46:49 AM »
BPCore has been around for a while now, and while the first release implemented alot of crucial features for bridge creation the Core still suffered from bugs and slow downs..

With that in mind MLeo has been working on an update core, not only more stable but also more flexible.. And in recent days lost jedi has completed new code for the texture animation system. The new version of Core will be called "gold release" and will feature the following:

  • Improved texture animation system - runs smoother and supports more animations
  • Support for animations at alert
  • Added support for MVAM maps
  • Added support for uniform swapping (seperate module)
  • Added implicit bridge system
  • Finished BPSounds (seperate module)
  • Finished BPStatic (seperate module)

Offline Tuskin38

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Re: Core Gold - BPCore v2
« Reply #1 on: January 28, 2007, 09:52:36 AM »
YAY! Awesome!

Offline MickJo

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Re: Core Gold - BPCore v2
« Reply #2 on: January 28, 2007, 09:54:49 AM »
cool, very nice Mark.

AndrewJ

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Re: Core Gold - BPCore v2
« Reply #3 on: January 28, 2007, 10:44:04 AM »
Great news. :D;)

Offline cpthooker

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Re: Core Gold - BPCore v2
« Reply #4 on: January 28, 2007, 11:08:12 AM »
yah, great news :)

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Offline Bigkap

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Re: Core Gold - BPCore v2
« Reply #5 on: January 28, 2007, 11:23:09 AM »
Sounds awesome :)

Offline Shinzon

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Re: Core Gold - BPCore v2
« Reply #6 on: January 28, 2007, 02:07:04 PM »
sounds good to me!

Offline 1701-E

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Re: Core Gold - BPCore v2
« Reply #7 on: January 28, 2007, 02:12:17 PM »
Excellent news indeed.

Offline Gamesfunk

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Re: Core Gold - BPCore v2
« Reply #8 on: January 28, 2007, 02:17:04 PM »
Talking about a lot of new features! Way to go, guys!

G.

Offline tiqhud

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Re: Core Gold - BPCore v2
« Reply #9 on: January 29, 2007, 11:15:45 AM »
I shall be waiting (although it will be hard) :D
TiqHud
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Offline Phaser

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Re: Core Gold - BPCore v2
« Reply #10 on: January 31, 2007, 07:22:44 PM »
Sounds sweet!

Btw, that logo looks really bronze.  :P

EDIT:
LOL  Oh, you're an *ss, Mark.  :P

Offline Mark

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Re: Core Gold - BPCore v2
« Reply #11 on: January 31, 2007, 07:30:39 PM »
Sounds sweet!

Btw, that logo looks really golden.  :P

thanks

Offline JimmyB76

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Re: Core Gold - BPCore v2
« Reply #12 on: January 31, 2007, 09:13:17 PM »
i could add this to BCFiles news, if thats ok?  unless you rather it be on the low-key for now?

Offline Mark

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Re: Core Gold - BPCore v2
« Reply #13 on: February 01, 2007, 07:15:41 AM »
if bcfiles people want to find out they can visit the forums - thats what theyre here for

Offline JimmyB76

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Re: Core Gold - BPCore v2
« Reply #14 on: February 01, 2007, 07:41:26 AM »
true enough :)

Offline eclipse74569

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Re: Core Gold - BPCore v2
« Reply #15 on: February 02, 2007, 08:19:52 PM »
Kew'beans 3E, looking extremely forward to this one!  I'm sure you guys will once again outdo yourselves when this is released :)

Roger
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kirkncc1701

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Re: Core Gold - BPCore v2
« Reply #16 on: February 03, 2007, 02:59:19 PM »
haven't had bc installed for w while, but im curious,

Using BP, is it possble to make the screen flicker when your ship is getting hit, or any other effect such as the static lines like when sulu is talking to the klingon brigadier in st6 after praxis explodes?

Plus, do the new galaxy & sovereign sets work in the sp campaign a well as canon crew positions?
I tried fixing crew positions once before, but since on one mission felix walks off, the game froze when the klingon walked in, coz he wasn't programmed to go to miguels old seat.

im just enquiring about the overall features atm, so there is no real need to take any notice of this.

Offline MLeo

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Re: Core Gold - BPCore v2
« Reply #17 on: February 03, 2007, 04:23:28 PM »
Using BP, is it possble to make the screen flicker when your ship is getting hit, or any other effect such as the static lines like when sulu is talking to the klingon brigadier in st6 after praxis explodes?
It's the BPStatic, it basicly gives a gradual static effect when you take hits. It has a small spike at a hull hit, and it grows worse when you take more damage.

Quote
Plus, do the new galaxy & sovereign sets work in the sp campaign a well as canon crew positions?
I tried fixing crew positions once before, but since on one mission felix walks off, the game froze when the klingon walked in, coz he wasn't programmed to go to miguels old seat.
CCF doesn't work in SP, but with the extra SP support in the Core modules that need to take care of the SP can do so now.
For instance, CCF has no effect when you are in SP.

Btw, Uniforms does work in SP. ;)
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

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Offline Mark

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Re: Core Gold - BPCore v2
« Reply #18 on: March 23, 2007, 12:10:51 PM »
ok guys, heres the "beta"... i put that in quotes because its effectively a final release except im waiting for one more module.

Included in this is:
  • BP Core Gold
  • MVAM Maps
  • BP Sounds
  • Static FX

We have been testing this for a while so it should work perfectly. Please let us know of any problems

AndrewJ

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Re: Core Gold - BPCore v2
« Reply #19 on: March 23, 2007, 12:37:02 PM »
So far so good, don't know wether it's related or not but after a while my STBC just CTD.

Could be my install just being a swine.