Author Topic: Metalnick's Connie Refit  (Read 12023 times)

Offline MarkyD

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Re: Metalnick's Connie Refit
« Reply #40 on: June 11, 2010, 03:26:45 PM »
textures look great Baz..

but back to Nick..

If you look at the size of the phaser strip i made on the hull, all your phaser mounts are different sizes.. just one for the future  ;)

Offline baz1701

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Re: Metalnick's Connie Refit
« Reply #41 on: June 11, 2010, 03:38:18 PM »
I agree with mark, was never happy with them so I have rescaled them.
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Offline MarkyD

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Re: Metalnick's Connie Refit
« Reply #42 on: June 11, 2010, 03:57:20 PM »
  :)

That works for me  :)

Nice work BAZ..

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Offline metalnick

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Re: Metalnick's Connie Refit
« Reply #43 on: June 11, 2010, 04:04:25 PM »
Yeah I was more concerned withe getting them on there and looking nice. I discovered a little trick with the arc tool after I had made the bottom phaser strip and was just too lazy to go back and redo it.  :P As far as name and registry how about USS Orlando NCC 41987? Orlando cuz I live in FL and 41987 is my DOB.  :D  BTW, I really want to thank you all for all your help and encouragement and if there's anything I can do to return the favor in the future don't hesitate to ask.  :thumbsup:

As far as the hardpoint goes I'm going to go for something maybe 10-20% weaker than DJ's ambassador, but more maneuverable. And about the nacelles being out as far as they are, if I had made them any closer the impulse exhaust would have burned through the pylons. Not a good way to get out of spacedock lol.  :eek Will BCUT be enough for the HP or do I need to get the MPE again?

I might give this thing some custom sounds and maybe work up a specific torpedo for it. But good stuff baz I'm really liking what you've done with her.
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Offline MarkyD

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Re: Metalnick's Connie Refit
« Reply #44 on: June 11, 2010, 04:23:55 PM »
Well there is a lesson in there for you...   details matter..    an escape hatch needs to match the scale of a window etc etc...    :evil:
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Offline baz1701

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Re: Metalnick's Connie Refit
« Reply #45 on: June 11, 2010, 06:33:40 PM »
last updates for today.
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Offline Captain_Licard

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Re: Metalnick's Connie Refit
« Reply #46 on: June 11, 2010, 07:22:35 PM »
AMAZING!!! You Both Get a Cookies.
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Offline baz1701

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Re: Metalnick's Connie Refit
« Reply #47 on: June 12, 2010, 08:39:57 AM »
just the bridge and pylons to go.
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Offline WileyCoyote

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Re: Metalnick's Connie Refit
« Reply #48 on: June 12, 2010, 09:28:34 AM »
That actually looks kinda cool.
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Offline Nebula

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Re: Metalnick's Connie Refit
« Reply #49 on: June 12, 2010, 09:29:41 AM »
^ indeed
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Offline metalnick

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Re: Metalnick's Connie Refit
« Reply #50 on: June 12, 2010, 08:03:32 PM »
All I can say is that this just keeps looking better and better man. Truly awesome.
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Offline baz1701

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Re: Metalnick's Connie Refit
« Reply #51 on: June 13, 2010, 06:01:20 AM »
I'm thinking of making the reg's smaller, opinons?
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Offline Lionus

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Re: Metalnick's Connie Refit
« Reply #52 on: June 13, 2010, 06:17:57 AM »
Smaller reg gets a yes from me.
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Offline metalnick

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Re: Metalnick's Connie Refit
« Reply #53 on: June 13, 2010, 07:57:12 AM »
Yes.
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Offline baz1701

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Re: Metalnick's Connie Refit
« Reply #54 on: June 13, 2010, 04:21:15 PM »
ok after a nice time out to final see a good British 1, 2 victory in Canada I have resized the reg on this ship.
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Offline WileyCoyote

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Re: Metalnick's Connie Refit
« Reply #55 on: June 13, 2010, 04:37:15 PM »
I think the upper registry needs to be a bit bigger, and there could be some more spacing between the lettering.
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Offline DJ Curtis

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Re: Metalnick's Connie Refit
« Reply #56 on: June 13, 2010, 04:48:16 PM »
That actually looks kinda cool.

agreed.

Offline baz1701

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Re: Metalnick's Connie Refit
« Reply #57 on: June 13, 2010, 05:39:23 PM »
I'll revisit the reg tomorrow.

In the mean time the bridge is done.
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Offline DJ Curtis

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Re: Metalnick's Connie Refit
« Reply #58 on: June 14, 2010, 12:00:05 AM »
any way to make the textures high resolution?  they're pretty jagged.

Offline MarkyD

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Re: Metalnick's Connie Refit
« Reply #59 on: June 14, 2010, 03:17:53 AM »
any way to make the textures high resolution?  they're pretty jagged.

I second that..

But still sweet work mate.