Oi!

I can see why everyone says HP'ing is so hard. Although I can't say that it's HARD, it's just very time-consuming. Since the system isn't set up to register world values (kph, mass in tons, watts, etc) the only way to know what a certain change will do is to test it in-game. Of course, some of the smaller things (phaser power, for example) are relatively easy to tweak, since it only takes a couple of retries to get it to the spot you want. But with something like impulse control or how the ship handles?
That's gonna be loads of fun . . . :roll

If anyone has any useful advice or links, now would be the perfect time!