Author Topic: Sentinel Class  (Read 18180 times)

Offline JamesTiberiusKirk

  • Johnny Walker... one of my best friends! Cheers!
  • Posts: 584
  • Cookies: 33
  • Cheers!
    • My Myspace Page ->
Re: Sentinel Class
« Reply #60 on: June 21, 2010, 08:34:37 PM »
. . . aaannnnddd I'm lost.

I realized that I know absolutely nada about scripting, save for that I can edit the python files using a text editor (I'm using Notepad++).  What part of the SDK should I be looking in to show me what all the numbers correspond to?

I'm also trying to convert at this point.  I'm using Max 2009 and I have the import/export scripts for NIF files as well as NIFSkope.  I'm just not sure how to implement all the tools together to get from Max to BC.  Handy guide, anyone?

making a new hp is too hard for you then. takes a good bit of practise. no offense, editing existing ones is much better to get into hp-ing. would be a shame to see this ship with a falsy hp. maybe ask tiqhud?

"And this... is... to go... even further beyond!"

Offline WileyCoyote

  • The Other Ship Builder
  • Posts: 2347
  • Cookies: 1222
  • Awesome-sauce factory owner
Re: Sentinel Class
« Reply #61 on: June 21, 2010, 11:17:34 PM »
Quote
if you take a hp like defiant which is similar to your ship then you can use it as a template.
That would be the easiest to do. It's good practice.
Please visit my Deviantart page at www.trekmodeler.deviantart.com.

My website is up! Download my ships here: http://www.michaelwileyart.com

Offline ACES_HIGH

  • BCC Roleplay Game Narrator
  • Moderator
  • Posts: 1678
  • Cookies: 54
  • while(!(succeed=try()));
    • BCC Roleplay Games
Re: Sentinel Class
« Reply #62 on: June 21, 2010, 11:19:48 PM »
the SDK comes with HP files for you to edit.

Offline Locke

  • Posts: 535
  • Cookies: 36
  • Cannot find REALITY.SYS - Universe Halted
Re: Sentinel Class
« Reply #63 on: June 22, 2010, 09:13:15 PM »
It can't be any harder than programming a Flight Simulator gauge file, but I was planning on modifying the files for one of the Defiant children anyway.

Offline Locke

  • Posts: 535
  • Cookies: 36
  • Cannot find REALITY.SYS - Universe Halted
Re: Sentinel Class
« Reply #64 on: June 23, 2010, 06:08:34 PM »
So I modded the Valiant's files as a first effort.  The ship shows up in the QB selection menu, but when I load it, the game CTDs and I can't get a console report.  What file could be causing this?  It shouldn't be a projectile file, since none of that stuff was changed.  I modded all of the files using Notepad++, but when I opened up the compiled Python files with it they were filled with strange symbols that looked like errors.  What should I be using to edit these files?  MPE?

Offline hobbs

  • Posts: 1373
  • Cookies: 77
Re: Sentinel Class
« Reply #65 on: June 23, 2010, 06:14:19 PM »
it could be your hp files pointing to the wrong files for the nif or textures.

icould take a look if you want to email it to me and i can tell you what to change if i can figure it out

njhobbs1978@yahoo.com
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline deadthunder2_0

  • Posts: 1181
  • Cookies: 39
  • Tech, Nonstop, General- Modders Of Steel
    • Modders of Steel Home page
Re: Sentinel Class
« Reply #66 on: June 23, 2010, 06:40:27 PM »
are you using the km defiant, if so get the normal py from the src folder
Support the Post TNG Ship Pack

Tech, Nonstop, General- Modders Of Steel,
We are the Modders that take everything to the next level, We are the Modders of Steel

Offline Locke

  • Posts: 535
  • Cookies: 36
  • Cannot find REALITY.SYS - Universe Halted
Re: Sentinel Class
« Reply #67 on: June 23, 2010, 07:04:06 PM »
Actually I'm using the Valiant files as a base.  Hobbs: I'll get them off to you in the next few hours.  Beta testing the Akira right now! :dance

Offline hobbs

  • Posts: 1373
  • Cookies: 77
Re: Sentinel Class
« Reply #68 on: June 24, 2010, 03:31:10 PM »
right i have looked through the files and they all seem fine.

the nif however seem incorrect.

the node hierarchy seems wrong

see the sphinx which works and your sentinel which doesn't... notice the different nodes in the pics i think it needs the texture nodes are different i think it needs NiImage not NiSourceTexture

"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline tiqhud

  • BCFiles File Poster
  • Posts: 1763
  • Cookies: 1067
  • San Francisco Shipyards (HPer) file manuiplater
Re: Sentinel Class
« Reply #69 on: June 24, 2010, 04:05:07 PM »
Yoy are correct NiImage not NiSourceTexture
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?

Offline Locke

  • Posts: 535
  • Cookies: 36
  • Cannot find REALITY.SYS - Universe Halted
Re: Sentinel Class
« Reply #70 on: June 24, 2010, 04:40:38 PM »
Okay, fair enough.  I just don't know quite what that means.  How would I go about fixing this?

Offline hobbs

  • Posts: 1373
  • Cookies: 77
Re: Sentinel Class
« Reply #71 on: June 24, 2010, 06:10:00 PM »
tiqhud tells me its when you convert it from mesh to nif... but i dont know how to do it... unless you can send me the mesh i could try and do it myself (no promises lol)
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline Locke

  • Posts: 535
  • Cookies: 36
  • Cannot find REALITY.SYS - Universe Halted
Re: Sentinel Class
« Reply #72 on: June 24, 2010, 06:18:48 PM »
What format would be most preferable?  I am working in Max 2009, so I can export to most of the common formats.

Offline tiqhud

  • BCFiles File Poster
  • Posts: 1763
  • Cookies: 1067
  • San Francisco Shipyards (HPer) file manuiplater
Re: Sentinel Class
« Reply #73 on: June 24, 2010, 07:09:54 PM »
tiqhud tells me its when you convert it from mesh to nif... but i dont know how to do it... unless you can send me the mesh i could try and do it myself (no promises lol)

just reapeting what Ive been told
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?

Offline Locke

  • Posts: 535
  • Cookies: 36
  • Cannot find REALITY.SYS - Universe Halted
Re: Sentinel Class
« Reply #74 on: June 25, 2010, 10:51:42 PM »
Well I seem to be stuck, so this model's going on BC Files as is.  I'll include all the documentation I have plus the project files. ;)

Offline Locke

  • Posts: 535
  • Cookies: 36
  • Cannot find REALITY.SYS - Universe Halted
Re: Sentinel Class
« Reply #75 on: June 30, 2010, 07:52:23 PM »
So now I'm back!  In outer space!  I just walked in to find you here with that sad look upon . . .

Okay, 'nuff of that.

Finally got the Sentinel in the game.  Have a few issues to work out, but she's nearly ready to ship!  Just have to tweak the scripts a bit. ;)

Thanks go to tiqhud, Wiley and Baz for their helpful assistance. :yay: :thumbsup:

Offline FarShot

  • That guy with good ideas...
  • Moderator
  • Posts: 2470
  • Cookies: 787
  • I'm actually making stuff! :D
Re: Sentinel Class
« Reply #76 on: June 30, 2010, 08:23:18 PM »
Sweet!  I'm glad you got past those HP problems! :D

Offline Locke

  • Posts: 535
  • Cookies: 36
  • Cannot find REALITY.SYS - Universe Halted
Re: Sentinel Class
« Reply #77 on: June 30, 2010, 08:25:57 PM »
Sweet!  I'm glad you got past those HP problems! :D

It wasn't HP problems: those are still to come!  It was that I did something wrong in the conversion process and couldn't figure out what it was.  Now that it's fixed, I'm turning on the "Fasten Stupid Belt" sign and charging ahead full . . .

Offline Locke

  • Posts: 535
  • Cookies: 36
  • Cannot find REALITY.SYS - Universe Halted
Re: Sentinel Class
« Reply #78 on: July 01, 2010, 03:21:46 PM »
Oi! :banghead: :hithead:

I can see why everyone says HP'ing is so hard.  Although I can't say that it's HARD, it's just very time-consuming.  Since the system isn't set up to register world values (kph, mass in tons, watts, etc) the only way to know what a certain change will do is to test it in-game.  Of course, some of the smaller things (phaser power, for example) are relatively easy to tweak, since it only takes a couple of retries to get it to the spot you want.  But with something like impulse control or how the ship handles?  That's gonna be loads of fun . . . :roll :facepalm:

If anyone has any useful advice or links, now would be the perfect time!

Offline Lionus

  • Posts: 1561
  • Cookies: 79
Re: Sentinel Class
« Reply #79 on: July 01, 2010, 03:25:32 PM »
I've found this to be useful from time to time..

http://www.noswearing.com/dictionary
Star Trek Quad-nacelle fanboy Extraordinaire

StarFleet Research and Development Crash Test Dummie/Test pilot

"Beyond the rim of the star-light
My love
Is wand'ring in star-flight
I know
He'll find in star-clustered reaches
Love,
Strange love a star woman teaches.
I know
His journey ends never
His star trek
Will go on forever.
But tell him
While he wanders his starry sea
Remember, remember me."