Author Topic: Destiny (Air, Part 1)  (Read 7076 times)

Offline MarkyD

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Re: Destiny (Air, Part 1)
« Reply #20 on: June 25, 2010, 02:30:26 PM »
Thanks guys, I actually don't have an account at SFM, I don't have the time for more than one forum really at most.

1.5m polys, I'd give my legs for that kind of concentration  :funny , dunno how I'm going to handle the turrets in BC, positioning-wise at least. I think they'll be loads of fun when i get to that stage though.

Mate it take 2 minutes to register, you dont have to participate, but there is so much talent that goes through that place..

Here is a WIP of what he has done so far....

http://www.scifi-meshes.com
BY: VILANDRA



Offline Captain_Licard

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Re: Destiny (Air, Part 1)
« Reply #21 on: July 02, 2010, 09:29:12 AM »
BC would never be able to handle that kind of mesh detail, never at all. 1.5 million polies? thats way way (insert ten more way's) way way way way way too many polies for BC.
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Offline Jb06

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Re: Destiny (Air, Part 1)
« Reply #22 on: July 02, 2010, 11:36:48 AM »
BC would never be able to handle that kind of mesh detail, never at all. 1.5 million polies? thats way way (insert ten more way's) way way way way way too many polies for BC.

Who said anything about using that one????... Read the posts... Mark was only suggesting it for reference images for Prime :P

~Jb