Some of you were very helpful when I asked about creating aztec designs a couple of weeks ago (it went really well, by the way!), so now I've got what I hope is a pretty basic question about windows. I placed them one by one, rotating when needed, on the ship that the aztecing was being applied to.
Now I'm working on a different, much larger ship and am curious about how some of the experts here add windows into their textures. I've seen some textures, like DJ's, where the windows look like they're somehow attached to an oval that mimics the shape of the saucer, all with great spacing as far as the eye can tell. Is there a method that will help me with precision window placement, or do I stick with the one-by-one or small group approach?
Thanks in advance!