Everything is from the model. All of the textures are just several 128x128. There is no high resolution aztec with polar coordinates. I tried and it looks bad. When i have time I'll carry on with the windows, phasers and torpedoes. After that, I'll check for some fixes and maybe i will import the ship to BC. (I hate HPing, but Milen retired a month ago and only i know how the Proxima fights)
EDIT:
Expect the escape pods, registries and etc in 3D, not on mapped textures. That's why there is a chance for creating too detailed ship and the converting programs may crash.