Author Topic: Vladko1's WIPs, JJ Yorktown Refit and JJ Proxima  (Read 4905 times)

Offline Vladko1

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Re: Vladko1's WIPs, JJ Yorktown Refit and JJ Proxima
« Reply #60 on: December 25, 2011, 06:53:52 AM »
I've tested and the jj proxima, but the ship has some displaying issues. I have to make some magic tricks to detach any part and then I think the ship will work. It is normal to have issues like these. It is around 90 000 polies (around 3,2MB nif).

Offline Phoenix Bondi

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Re: Vladko1's WIPs, JJ Yorktown Refit and JJ Proxima
« Reply #61 on: December 25, 2011, 07:55:37 AM »
u shouldnt be going over 20,000 polys really dude
FAR to big!

Offline King Class Scout

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Re: Vladko1's WIPs, JJ Yorktown Refit and JJ Proxima
« Reply #62 on: December 25, 2011, 08:47:48 AM »
don't mind him, he's a tech geek, and has his comp overtuffed :P
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Offline deadthunder2_0

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Re: Vladko1's WIPs, JJ Yorktown Refit and JJ Proxima
« Reply #63 on: December 25, 2011, 11:12:23 AM »
u shouldnt be going over 20,000 polys really dude
FAR to big!
Have you seen all the other posts in this thread by me that tell him the poly count is super high.
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Offline Darkthunder

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Re: Vladko1's WIPs, JJ Yorktown Refit and JJ Proxima
« Reply #64 on: December 25, 2011, 05:40:10 PM »
we couldn't talk him out of it *rolls eyes*.  that's not a pattern either, that's 50-70k polies worth of hull

Holy hell!!! And (to be frank), it doesn't even look that good. Model would look alot better with LESS polies, and a more subtle "hull paneling" pattern.

I've tested and the jj proxima, but the ship has some displaying issues. I have to make some magic tricks to detach any part and then I think the ship will work. It is normal to have issues like these. It is around 90 000 polies (around 3,2MB nif).

Look at WC's Galaxy model... At a "fraction" of the total polycount you are using, he has achieved a model that looks (in my opinion), far superior. Consider remodelling from scratch, at a considerably lower polycount. You'll see, the results will be alot better.
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Offline Vladko1

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Re: Vladko1's WIPs, JJ Yorktown Refit and JJ Proxima
« Reply #65 on: December 25, 2011, 05:58:14 PM »
I've modeled these ships to use mesh except of textures. My first intetions were not to be used in Bridge Commander, and that is why they will not be released(not quite sure) + the thing that nobody likes them. They will remain only for rendering and training purposes.

Offline Darkthunder

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Re: Vladko1's WIPs, JJ Yorktown Refit and JJ Proxima
« Reply #66 on: December 25, 2011, 07:30:01 PM »
If these ships are never intended for release in Bridge Commander, should this topic not be moved to the "Art" section, and not specifically "BC Modding" ? Just curious...
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Offline eclipse74569

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Re: Vladko1's WIPs, JJ Yorktown Refit and JJ Proxima
« Reply #67 on: December 25, 2011, 08:12:11 PM »
If these ships are never intended for release in Bridge Commander, should this topic not be moved to the "Art" section, and not specifically "BC Modding" ? Just curious...

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