Yep, this is just the 2.0 mesh reworked to match the renders. I've put the
really high detail one on hold for now, and focused on finishing this version up.
As for the number of textures, I'm not sure yet. My current plan is one texture for the saucer with mirroring (half upper/half lower will fit on one map), one for the main hull, and one for the nacelles and bridge. Toss in the registry map, and you get 4 main textures, down from six on the original (upper and lower saucer, bridge, nacelles, hull, and registry).
Now, there are several advantages to including a few smaller textures though, if that's what you're referring to. The deflector and such will all be integrated this time, but I'm planning on keeping at least one small texture separate. The only reason for this is so I can tile the texture easily for things like the phaser strips.
And oh, by the way.. by yacht, did you mean this thing?
