Author Topic: Stuff I've been working on.. New Sovereign, among other things  (Read 19753 times)

Offline Chronocidal Guy

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Well, I'm slowly rebuilding bits of the old 2.0 model, and I think it's finally the correct proportions after all these years. :D

I still have to redo the nacelle mounts, which are a geometric pain, but the majority of the model is done, and I bumped up the detail a little more to boot.

When I finally add in the yacht, and other details, I'm expecting it to hit around 30k polygons now, although I hope I can get it to 25 by refining some bits.

Anywho, here's those renders I promised.

Offline DJ Curtis

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Looks excellent, CG.  The front ends of the nacelles really bring out the ship's details.

So are these latest pictures the 2.0, right?

Offline Chronocidal Guy

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Kind of, more like 2.1 actually.. I've had the 2.0 sitting for a while, and finally went back and resized and shaped it to match the renders of the Nemesis CGI model.

I was going to rebuild it from scratch, but then I realized how many more faces that new saucer on the first page has, and knew I'd be heading toward 100k at that rate.  Might still finish it someday, but this version's much more suited to BC.

Offline Toa_Kaita

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That thing is HOT.  :dance

Offline Nihilus

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Now that's hot right there.  Didn't you say you were also working on the Yacht?  When do we get to see that too?  :D

Offline Bren

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Next thing you know, Nanobyte's gonna drop in and quietly release the full NanoFX 2.0!

This is great! Needless to say, but fanastic modelling work!
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Offline WileyCoyote

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How did you build that so fast? After looking at your latest pictures, I think I am going to rebuild mine.
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Offline CptBenSisko

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CG...is this gonna be a unified mesh...similar to the way DJ does his models?? as in only need like 4 or 5 textures? or is it gonna use a similar amount of textures to the original CGSov??

Offline starship

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She?s a beauty!

Offline moed

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How did you build that so fast? After looking at your latest pictures, I think I am going to rebuild mine.

Wiley, I believe that CG mentioned that this is basically the 2.0 with a lot of reworking. So, for all intents and purposes, it was already built just a lot of tweaking... don't quote me on this though  :P

Outstanding work CG, with the caliber of quality that you and Wiley have and both of you building different Sovs right now, man, it doesn't get any better than this! 

Offline Chronocidal Guy

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Yep, this is just the 2.0 mesh reworked to match the renders.  I've put the really high detail one on hold for now, and focused on finishing this version up.

As for the number of textures, I'm not sure yet.  My current plan is one texture for the saucer with mirroring (half upper/half lower will fit on one map), one for the main hull, and one for the nacelles and bridge.  Toss in the registry map, and you get 4 main textures, down from six on the original (upper and lower saucer, bridge, nacelles, hull, and registry).  

Now, there are several advantages to including a few smaller textures though, if that's what you're referring to.  The deflector and such will all be integrated this time, but I'm planning on keeping at least one small texture separate.  The only reason for this is so I can tile the texture easily for things like the phaser strips.  

And oh, by the way.. by yacht, did you mean this thing? :D

Offline Nihilus

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Sweeet  :dance

Offline Shadowknight1

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Slick! :D

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Offline eclipse74569

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Agreed :)

And CG You've got a PM :P
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Offline A.Q.

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OMG, CG, forget a cookie, have a whole god damn biscuit factory

Offline Nihilus

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Yep, this is just the 2.0 mesh reworked to match the renders.  I've put the really high detail one on hold for now, and focused on finishing this version up.

Since you want to dust off the 2.0 and make that one an eventual release, perhaps your 3.0 could be the saucer separation version?  I mean if you're going to save her for future toying and make it a high poly model, why not go out with a bang?  Just an idea, (I'm an idea man lol).

Offline Chronocidal Guy

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Meh.. I'm personally not sold on the saucer sep I think... at the moment, I can't think of a good way to incorporate a spare impulse drive for the secondary hull.  Regardless though, this one's gonna have the yacht included. :)

So, I think this is gonna be close to the final form for the 2.1 model, I've just got a few little tweaks to perform, and I can probably clear up a few polygons, but I like the level of detail as it is.  I probably went a little overboard on the nacelles, but I think it was worth it. 

Grand total is 27k, which I'm surprised at actually.. I expected my tweaks to rebuild the structure would add a lot more than 2k polys to the 2.0 model.

Y'all ready for a couple renders? :D

Offline Bones

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Offline Side 3

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Very nice! I think I see what you're talking about with the tweaks (I think I see a ring of 2-point polys around the bridge area, and an awkward vert on the right impulse, but it could just be my crummy screen) But I don't think anyone would ever say no to a revision of your already outstanding work, sir. Have a cookie. :)

(Oh right, not at 50 posts yet, but you'll get my first! Alien Swarm time now!)

Offline serverandenforcer

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Meh.. I'm personally not sold on the saucer sep I think... at the moment, I can't think of a good way to incorporate a spare impulse drive for the secondary hull.

I can see a spot... It's supposed to extend outwards on the dorsal hull... right by the saucer separation plane.  The front side of it has a phaser bank.