Author Topic: Hooray for Lightwave!  (Read 457 times)

Offline Villain

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Hooray for Lightwave!
« on: August 05, 2010, 11:56:49 AM »
 :dance I finally got my hands on a working UV exporter for LW9!  :dance :dance With 7 and 9 I seemed to always lack a UV exporter (Not even the EPSF exporter :s) so I'd have to screengrab my maps, which would result in horrible quality, odd sizes and all that. Was recently pointed to a community-built plugin that exports it in whatever dimensions you want, GIMP/PS ready!

Anyway, to make sure it worked right I re-applied the uv map as a texture, and aside from some amateur mistakes (As to be expected from an amateur  :funny)... Anyway, had to tell someone, and it doubles as public proof the next time I try weaseling out of texturing because "I can't"  :funny

Yeah, that's MS paint, but it was only a test. :P


"The design is clearly ancient... Launched hundreds of thousands of years ago."

Quote from: JimmyB76
der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
Quote from: Rick Sternbach, on the topic of the Galor Class' length
...Probably not, but the number I get(379.6m) could be considered ?original intent,? a term that I think I will be using from now on, and ?canon? be damned.

Offline Kirk

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Re: Hooray for Lightwave!
« Reply #1 on: August 05, 2010, 04:56:54 PM »
:D

Offline limey BSc.

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Re: Hooray for Lightwave!
« Reply #2 on: August 05, 2010, 05:07:43 PM »
So that almost brings Lightwave up to a usable standard!


:P
MUSE!!!


Offline Villain

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Re: Hooray for Lightwave!
« Reply #3 on: August 06, 2010, 01:45:35 PM »
From a gaming perspective, it's still not that good.  :funny


"The design is clearly ancient... Launched hundreds of thousands of years ago."

Quote from: JimmyB76
der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
Quote from: Rick Sternbach, on the topic of the Galor Class' length
...Probably not, but the number I get(379.6m) could be considered ?original intent,? a term that I think I will be using from now on, and ?canon? be damned.