Author Topic: Starfleet Museum WIP - Swordfish Carrier  (Read 30832 times)

Offline bankruptstudios

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Re: Starfleet Museum WIP - Klingon D4
« Reply #240 on: October 30, 2010, 12:46:17 PM »
Sweet, thanks DJ, this will come in handy for our WEPS KIT, we made new pulse tga's but thought we couldn't use them, we will credit you and have a cookie. :thumbsup:
 


Offline angryandorian

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Re: Starfleet Museum WIP - Klingon D4
« Reply #241 on: October 30, 2010, 07:12:31 PM »
Klingons!!! Finally :yay:

Offline GMunoz

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Re: Starfleet Museum WIP - Klingon D4
« Reply #242 on: October 31, 2010, 07:39:34 AM »
DJ,
     Forgive me but I don't think we mean using torpedo scripts with pulse weapons in the HP as in the Enterpise G.  When using actual pulse disruptor scipts, which gives you an elongated tear drop shape projectile, the texture can not be specified in the script.  Technically the texture can be changed by modifying the default disruptor.tga  image file but  Since this file is shared by all the disruptor scripts the change will effect all ships that use disruptor scripts.


Offline cinqnic

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Re: Starfleet Museum WIP - Klingon D4
« Reply #243 on: November 01, 2010, 01:38:55 PM »
With GMunoz permission i ve started on the Romulan museum ships and the 1st one i am doing is the cabbage heres what ive do so far

Offline JamesTiberiusKirk

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Re: Starfleet Museum WIP - Klingon D4
« Reply #244 on: November 01, 2010, 05:50:05 PM »
DJ,
     Forgive me but I don't think we mean using torpedo scripts with pulse weapons in the HP as in the Enterpise G.  When using actual pulse disruptor scipts, which gives you an elongated tear drop shape projectile, the texture can not be specified in the script.  Technically the texture can be changed by modifying the default disruptor.tga  image file but  Since this file is shared by all the disruptor scripts the change will effect all ships that use disruptor scripts.



thats exactly what i wanted to say :D

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Offline GMunoz

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Re: Starfleet Museum WIP - Klingon D2
« Reply #245 on: November 03, 2010, 01:42:59 AM »
Here is the Kingon D2 early cruiser

Offline DMWalsh79

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Re: Starfleet Museum WIP - Klingon D2
« Reply #246 on: November 03, 2010, 01:47:28 AM »
hmmm need to see her textured before I make up my mind
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Offline bankruptstudios

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Re: Starfleet Museum WIP - Klingon D2
« Reply #247 on: November 03, 2010, 02:58:23 AM »
I know this is going to look great!! :thumbsup:
 


Offline DJ Curtis

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Re: Starfleet Museum WIP - Klingon D2
« Reply #248 on: November 03, 2010, 09:29:40 AM »
DJ,
     Forgive me but I don't think we mean using torpedo scripts with pulse weapons in the HP as in the Enterpise G.  When using actual pulse disruptor scipts, which gives you an elongated tear drop shape projectile, the texture can not be specified in the script.  Technically the texture can be changed by modifying the default disruptor.tga  image file but  Since this file is shared by all the disruptor scripts the change will effect all ships that use disruptor scripts.



So why not just do it the other way then to get the result you want?  :)

Offline smle

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Re: Starfleet Museum WIP - Klingon D2 Cruiser / Romulan Cabbage Class
« Reply #249 on: November 03, 2010, 11:00:22 PM »
You know, I've always loved...pretty much every single ship in the Starfleet museum.

At this point, I don't think you should release it until you've got EVERYTHING done. Then...then it'll be worth the wait.  :dance

Keep up the good work!  :thumbsup:
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Offline cinqnic

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Re: Starfleet Museum WIP - Klingon D2 Cruiser / Romulan Cabbage Class
« Reply #250 on: November 05, 2010, 11:19:40 AM »
here alittle update on the cabbage just some small things to do, more model work and some small mesh errors to do

Offline King Class Scout

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Re: Starfleet Museum WIP - Klingon D2 Cruiser / Romulan Cabbage Class
« Reply #251 on: November 05, 2010, 12:59:39 PM »
something just hit me.


there's allready a Klingon D pack out with a D2 and D4 in it.  don't want these to overwrite each other.
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Offline GMunoz

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Re: Starfleet Museum WIP - Klingon D2 Cruiser / Romulan Cabbage Class
« Reply #252 on: November 05, 2010, 01:41:09 PM »
KCS, they won't.

Offline GMunoz

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Re: Starfleet Museum WIP - Klingon D2 Cruiser / Romulan Cabbage Class
« Reply #253 on: November 05, 2010, 04:00:38 PM »
Here is the D2 with paint

Offline deadthunder2_0

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Re: Starfleet Museum WIP - Klingon D2 Cruiser / Romulan Cabbage Class
« Reply #254 on: November 06, 2010, 03:39:07 PM »
Weapons?
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Offline smle

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Re: Starfleet Museum WIP - Klingon D2 Cruiser / Romulan Cabbage Class
« Reply #255 on: November 06, 2010, 05:58:04 PM »
I'd love to see all the Klingon vessels finished...except a D7...I think we already have too many of those.
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Offline GMunoz

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Re: Starfleet Museum WIP - Klingon D2 Cruiser / Romulan Cabbage Class
« Reply #256 on: November 06, 2010, 07:38:25 PM »
deadthunder, can you please elaborate on you question of weapons?

smle, I do not intend to do the D7, just like I have no intentions of doing the Constitution. Well, to be honest, I did do a Constitution but for my own use.

Offline deadthunder2_0

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Re: Starfleet Museum WIP - Klingon D2 Cruiser / Romulan Cabbage Class
« Reply #257 on: November 06, 2010, 07:42:04 PM »
What is the weapon compliment?
I see 2 disruptors, but is that all
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Offline smle

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Re: Starfleet Museum WIP - Klingon D2 Cruiser / Romulan Cabbage Class
« Reply #258 on: November 07, 2010, 01:40:39 PM »
Wait...I was looking...why don't we have a Belleau Wood? I saw some fighter models with the Quetzalcoatl, so you got that down...it's nothing personal, I'm just a sucker for the Belleau...
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Offline DMWalsh79

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Re: Starfleet Museum WIP - Klingon D2 Cruiser / Romulan Cabbage Class
« Reply #259 on: November 16, 2010, 12:08:13 AM »
like the textures on this one!  Too bad about the Connie... Deg has an interesting take on the ole' girl that would look good in game...
"Think where man's glory most begins and ends, And say my glory was I had such friends" W.B. Yeats

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