On the other hand, having a choice of the Runabouts we have and one to go with the bridge (When Lurok gets back) would be neat. If you get what I mean, of course. Either way, looks to be shaping up nicely.
Thanks Villan, I dont play BC but that sounds cool, can you explain further?
Ooo, this is looking good so far. 9thDawg is right, it is about time we had a new runabout model, I'm sure you'll do it justice.
Ya look quite happy in that turret there [/offtopic]
Thanks mate
none of us care. we want a great looking danube class will u be modeling in the micro torp launchers and phaser arrays/emitters?
Can you point them out Nick? Cheers Buddy.
keep in mind also - a danube class is meant to have many others around it, so keeping things as low as possible would be best for large battle scenarios where there would be at least a few of them...
obviously for a whole starship, many polies and such detail are better; but for small craft like this, id say dont get to worried about extreme details and thus extra time going deeply into it to make it as perfect as possible...
keep the extreme nitpicking perfectness for a large starship than can launch these danubes in critical moments or whatever lol
Not doubting that Jimmy, If your going to model for any game you have to always be aware of the limitations etc, the plan is to make it high poly but workable, and even then never over 20k. and then.... breath, lol... i will see what i can do with the poly count for a BC version, and hopefully Dalek if he is still around will convert... either that or i will have to try again