Author Topic: The (Rubicon) Runabout [FEB-2013]  (Read 9759 times)

Offline MarkyD

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The (Rubicon) Runabout [FEB-2013]
« on: August 21, 2010, 11:53:53 AM »
Currently on a course down in the south of England, basically a digial communications course to help with the next up coming tour, and whilst chilling out in the evenings decided to start work on a runabout.

LATEST IMAGE :evil:

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Offline Dawg81

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Re: The Rio Grande
« Reply #1 on: August 21, 2010, 12:17:54 PM »
sweet idea Marky we only have like 1 or 2 models very low res will u be doing both danube class variants aka sensor rollbar

Offline MarkyD

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Re: The Rio Grande
« Reply #2 on: August 21, 2010, 12:24:28 PM »
Definately Nick.

I have been looking to start a model that was needed, just to give me summat to do whilst im on this course and the runabout seemed like it needed doing with a fair few polies and nice textures so we shall se where i go with it.

Thanks mate.

Offline JimmyB76

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Re: The Rio Grande
« Reply #3 on: August 21, 2010, 12:36:15 PM »
off topic - i like your avvy, marky lol
in that pic, it looks like youre about to say "dude im really busy right now, i honestly dont care what your bullshit drama is all about, find me later" lol   :D

Offline MarkyD

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Re: The Rio Grande
« Reply #4 on: August 21, 2010, 12:44:35 PM »
Lol,

Nice one Jimmy, to be honest in that pic, your not that far off the mark, the truck behind you see with all the water was one of 15 trucks we were escorting to ANP (Afghan National Police) locations. And the moment that picture was taken was whilst our Force Commander was telling us we had to drive through 3 Taliban strongholds as all other routes had definately been IED (Improvised Explosice Device) layed already and where too risky. Anyway as you can see i got back in my turret, and on that particular operation we had no issues  :thumbsup:

 :evil:

 

Offline MarkyD

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Re: The Rio Grande
« Reply #5 on: August 21, 2010, 12:53:21 PM »
I'll keep posting step by step shots as I am doing them.

Offline Toa_Kaita

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Re: The Rio Grande
« Reply #6 on: August 21, 2010, 12:56:33 PM »
Awesome! Been waiting to see a new runabout get done for quite some time!

Offline X_TheUnknown_X

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Re: The Rio Grande
« Reply #7 on: August 21, 2010, 02:07:34 PM »
Ooo, this is looking good so far. 9thDawg is right, it is about time we had a new runabout model, I'm sure you'll do it justice.

Anyway as you can see i got back in my turret
Ya look quite happy in that turret there  :funny [/offtopic]

Offline MarkyD

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Re: The Rio Grande
« Reply #8 on: August 21, 2010, 02:12:35 PM »
Thanks Toa_Kaita,

rest assured this mesh will be very detailed an accurate to the studio model, im just trying to keep the polies down and thats proving to be an issue at the minute  ;)

Currently 4k Polies and around 7k triangles  :eek   Ouch..  well i will keep going and see where i end up and work from there, Id like a really detailed BC version of say 12k which is a bit much for a ship of this size but hey.. there ya go.  :)

Offline Dawg81

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Re: The Rio Grande
« Reply #9 on: August 21, 2010, 03:41:48 PM »
none of us care. we want a great looking danube class will u be modeling in the micro torp launchers and phaser arrays/emitters?

Offline JimmyB76

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Re: The Rio Grande
« Reply #10 on: August 21, 2010, 04:06:43 PM »
Currently 4k Polies and around 7k triangles  :eek   Ouch..  well i will keep going and see where i end up and work from there, Id like a really detailed BC version of say 12k which is a bit much for a ship of this size but hey.. there ya go.  :)
none of us care. we want a great looking danube
:yeahthat:

keep in mind also - a danube class is meant to have many others around it, so keeping things as low as possible would be best for large battle scenarios where there would be at least a few of them...
obviously for a whole starship, many polies and such detail are better; but for small craft like this, id say dont get to worried about extreme details and thus extra time going deeply into it to make it as perfect as possible...
keep the extreme nitpicking perfectness for a large starship than can launch these danubes in critical moments or whatever lol :P

Offline Villain

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Re: The Rio Grande
« Reply #11 on: August 21, 2010, 04:19:54 PM »
On the other hand, having a choice of the Runabouts we have and one to go with the bridge (When Lurok gets back) would be neat. If you get what I mean, of course. Either way, looks to be shaping up nicely.


"The design is clearly ancient... Launched hundreds of thousands of years ago."

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der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
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Quote from: Rick Sternbach, on the topic of the Galor Class' length
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Offline MarkyD

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Re: The Rio Grande
« Reply #12 on: August 21, 2010, 04:32:45 PM »
On the other hand, having a choice of the Runabouts we have and one to go with the bridge (When Lurok gets back) would be neat. If you get what I mean, of course. Either way, looks to be shaping up nicely.

Thanks Villan, I dont play BC but that sounds cool, can you explain further?

Ooo, this is looking good so far. 9thDawg is right, it is about time we had a new runabout model, I'm sure you'll do it justice.
Ya look quite happy in that turret there  :funny [/offtopic]

Thanks mate

none of us care. we want a great looking danube class will u be modeling in the micro torp launchers and phaser arrays/emitters?

Can you point them out Nick? Cheers Buddy.

:yeahthat:

keep in mind also - a danube class is meant to have many others around it, so keeping things as low as possible would be best for large battle scenarios where there would be at least a few of them...
obviously for a whole starship, many polies and such detail are better; but for small craft like this, id say dont get to worried about extreme details and thus extra time going deeply into it to make it as perfect as possible...
keep the extreme nitpicking perfectness for a large starship than can launch these danubes in critical moments or whatever lol :P

Not doubting that Jimmy, If your going to model for any game you have to always be aware of the limitations etc, the plan is to make it high poly but workable, and even then never over 20k. and then.... breath, lol... i will see what i can do with the poly count for a BC version, and hopefully Dalek if he is still around will convert... either that or i will have to try again  :hithead:


Offline Darkthunder

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Re: The Rio Grande
« Reply #13 on: August 21, 2010, 04:39:19 PM »
20k polygons for a shuttle sized around 20-30 meters? Not even the large-scale 6-700 meter starships have that many polygons (for the most part).
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Offline MarkyD

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Re: The Rio Grande
« Reply #14 on: August 21, 2010, 04:49:10 PM »
20k polygons for a shuttle sized around 20-30 meters? Not even the large-scale 6-700 meter starships have that many polygons (for the most part).

Quite true mate,

It sits at 8k triangles 4.8k polies at the minute. I have not even started to clean the empty areas etc, but I would like to detail and clean as I go...  I'll keep it as low as possible..

Whats the limit on the ship of this size you reckon (not to start a poly thread again lol) 12k ????
 I am thinking 12k with current specs etc on PC's, and say 2 x 2048 maps.. yummy  :)

Offline moed

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Re: The Rio Grande
« Reply #15 on: August 21, 2010, 06:06:27 PM »
Looking real nice marky! I've always loved the design and role of runabouts.

I too like your avvy. Thank you for your service mate!

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Offline Dawg81

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Re: The Rio Grande
« Reply #16 on: August 21, 2010, 07:23:23 PM »
Marky the windows look crooked is it a distorted render?

Offline Dalek

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Re: The Rio Grande
« Reply #17 on: August 21, 2010, 07:31:29 PM »
i will see what i can do with the poly count for a BC version, and hopefully Dalek if he is still around will convert... either that or i will have to try again  :hithead:

Don't worry, I'm still kicking. And I've got Max back so I can do conversions again. :)
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Offline Villain

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Re: The Rio Grande
« Reply #18 on: August 22, 2010, 08:56:45 AM »
Well, I meant in the sense that the option to have the protagonist ship (Player ship) stand out with stunning detail would be good. Like others have said the bigger ships have a nice amount, shuttles that got that kind of treatment would then be more likely to get some attention/playtime, y'know? Then there are the screenshot possibilities and all of that junk.


"The design is clearly ancient... Launched hundreds of thousands of years ago."

Quote from: JimmyB76
der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
Quote from: Rick Sternbach, on the topic of the Galor Class' length
...Probably not, but the number I get(379.6m) could be considered ?original intent,? a term that I think I will be using from now on, and ?canon? be damned.

Offline Dawg81

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Re: The Rio Grande
« Reply #19 on: August 22, 2010, 10:59:07 AM »

Can you point them out Nick? Cheers Buddy.


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