I have a tutorial detailing how to make and edit alpha channels in Photoshop.
Hi...Kirk... How are u ;)? Nice to see youuu...
Yes, I've read ur tutorial and very interested in that... That's a very good tutorial.... ;)
I have a galaxy class that I like soo much, but she has a special effect weakness in her P/S impulse engine. (it doesn't glow)
At first I give up to repair them,
until I read ur tutorial..... It gave me courage
to perfect my Galaxy.....
Kirk, since u very experience in it, could u give me a advice how to add glow to a same file that already have a glow? ;)
If I pointed correctly... at ur tutorial for photoshop part II (illumination aka ship glow), it's explain about adding new the glow (registry) into a file that already have a glow (deflector) , BUT, the existing glow (deflector) is made by ourself as well isn't?
( at the same time ).
In my case... let's say the glow (deflector) is
already included on the file.tga by the author. How should I do if I want to add new the impulse glow part on same the file
without changing the other glow (ex: windows part)?
(becoz if I make new alpha channel for the impulse glow, how about the other part (windows)? Should I need to remake them as well? If not, will I loss the other glow (the windows glow)?
)
I also didn't see alpha channel for the "already exist" glow part in Adobe Photoshop CS3
. (but I get different visual when I opened it with ACdsee
). That's mean definitely have an alpha channel, isn't it? How to show them anyway?
Note : All of the glow I mentioned is in the same file. :angel
umm... right now I'am already out of my city... so I can't open my adobe right now.... (but I have tried them two month ago...so perhaps I missed an information update here...)