Author Topic: TWOK bridge - Release xmas 2010  (Read 14507 times)

Offline Lurok91

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Re: TMP Bridge - Twok layout
« Reply #60 on: November 12, 2010, 12:05:48 PM »
I don't seem to have any sort of configuration for walkfx on my install. I just use arrow keys (fwd, bk, left, right) to move.   Not sure who the WalkFX guru is, but might be retired Sovereign over at BCS.

Offline FekLeyr Targ

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Re: TMP Bridge - Twok layout
« Reply #61 on: November 12, 2010, 01:05:49 PM »
Right little off topic but can someone give a me a quick run down on how to use walk FX, I cannot seem to find any instructions on how to use it.

Thought the mutator is switched on for it.
Have you set any keys to walk?
TaH pagh, Tah be.

Offline ACES_HIGH

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Re: TMP Bridge - Twok layout
« Reply #62 on: November 12, 2010, 02:13:09 PM »
way to go baz, this has come so far from that basic model you let me borrow.  I can't wait to see how this'll look when I load it in Poser.  Have a cookie and a  :drink2: on me m8

Offline Joshmaul

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Re: TMP Bridge - Twok layout
« Reply #63 on: November 12, 2010, 03:17:02 PM »
That's a good bit there, but the symbol on the door should be a bit bigger. Not huge, not taking half the door, but enough so it can be seen a bit more prominently from that distance (because you could in the movies, lol).
"If one does as God does enough times, one will become as God is." - Dr. Hannibal Lecter

Offline ACES_HIGH

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Re: TMP Bridge - Twok layout
« Reply #64 on: November 12, 2010, 03:34:38 PM »
That's a good bit there, but the symbol on the door should be a bit bigger. Not huge, not taking half the door, but enough so it can be seen a bit more prominently from that distance (because you could in the movies, lol).

I did say that that pic was an old wip shot of this bridge, right?  I posted it to show how far Baz has come.

Offline baz1701

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Re: TMP Bridge - Twok layout
« Reply #65 on: November 12, 2010, 07:34:46 PM »
All primary position animated now (except the helm, I need to sleep LOL).

Couple of minor colision issues I'll fix tomorrow and I'll look at the extras.
Whatever knocks us back, can only make us stronger.

Offline JimmyB76

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Re: TMP Bridge - Twok layout
« Reply #66 on: November 12, 2010, 08:51:29 PM »
very good!!  :D
congrads on breaking that wall!  :)

Offline Bren

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Re: TMP Bridge - Twok layout
« Reply #67 on: November 12, 2010, 10:07:27 PM »

Awesome work! Another breakthrough in bridge modding! BTW, the WalkFX creator is Lost_Jedi, aka LJ, aka John, who is most active over on the Excalibur forums, for whom he's a main engine coder.
"The sky calls to us, if we do not destroy ourselves, we will, one day, venture to the stars." - Carl Sagan

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Offline FekLeyr Targ

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Re: TMP Bridge - Twok layout
« Reply #68 on: November 13, 2010, 02:46:45 AM »
Perhabs it would be better if the camera looks to the viewscreen if you press F2 incase someone would like to play BC on the bridge instead of using the external view. But you're doing a fine job.
TaH pagh, Tah be.

Offline Lurok91

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Re: TMP Bridge - Twok layout
« Reply #69 on: November 13, 2010, 07:02:36 AM »
Excellent anim work.   :)  As Bren said, a significant breakthrough. 

Offline JimmyB76

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Re: TMP Bridge - Twok layout
« Reply #70 on: November 13, 2010, 08:22:11 AM »
Perhabs it would be better if the camera looks to the viewscreen if you press F2 incase someone would like to play BC on the bridge instead of using the external view. But I you're doing a fine job.
thats easy(ish) enough to do...  lemme know if you need help with that part, baz...
btw - i havent forgotten about that other bridge scripting you had asked me about; im still settling into the new apartment and unpacking is taking much longer than i anticipated lol

Offline baz1701

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Re: TMP Bridge - Twok layout
« Reply #71 on: November 13, 2010, 09:43:40 AM »
Will do Jimmy, still along way from finished but I can see a release hopefully around christmas if progress continues at this pace.
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Offline baz1701

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Re: TMP Bridge - Twok layout
« Reply #72 on: November 13, 2010, 06:17:11 PM »
princaple character animation fixed/done and I've fixed the blocky edges to the chairs.

Next Extras.
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Offline Shadowknight1

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Re: TMP Bridge - Twok layout
« Reply #73 on: November 13, 2010, 06:36:42 PM »
Looking good baz.  Glad to see that you haven't thrown in the towel on this bridge.

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Offline Joshmaul

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Re: TMP Bridge - Twok layout
« Reply #74 on: November 13, 2010, 09:16:55 PM »
Looking good baz.  Glad to see that you haven't thrown in the towel on this bridge.

Seconded. Wholeheartedly seconded.
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Offline baz1701

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Re: TMP Bridge - Twok layout
« Reply #75 on: November 14, 2010, 12:13:45 PM »
Extra and turbolift working
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Offline JimmyB76

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Re: TMP Bridge - Twok layout
« Reply #76 on: November 14, 2010, 12:33:06 PM »
thats awesome!  :D

Offline baz1701

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Re: TMP Bridge - Twok layout
« Reply #77 on: November 14, 2010, 05:22:15 PM »
ok some more tweaks.

I have rebuilt the turbolift looked awful when you walked into it.

And been playing with the lighting.

Yet to play with the extra at navigation or at the back security station.
Whatever knocks us back, can only make us stronger.

Offline Bren

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Re: TMP Bridge - Twok layout
« Reply #78 on: November 15, 2010, 12:01:38 AM »
That looks awesome! Is this the final lighting rig? It looks a little uniform, if I recall TWOK correctly, there was very moody lighting on this bridge.

Excellent to read all the features you have working! You and Lurok, between you, you're heralding a new era in Bridge production (the 4th era?)!
"The sky calls to us, if we do not destroy ourselves, we will, one day, venture to the stars." - Carl Sagan

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Offline Picky

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Re: TMP Bridge - Twok layout
« Reply #79 on: November 15, 2010, 05:50:39 AM »
I'm back!! Happy to see your bridge is working! Sorry that mine had no future... But MAYBE and I underline MAYBE, if I have time (I had a lot of tests of school, and the final exam: now I'm at the university), and if you will give me the permission, I'll be able to adapt my moldel to these fantastics animations, so we will have two versions of the bridge, but it is only an idea.
A lot of compliments for this bridge, really well done!  :)