thats an easy one
look for this section of code in the character's script:
(ill use Nebula Bridge Felix for example)
look under
def ConfigureForNebula(pNebFelix):
to find:
# Add common animations.
AddCommonAnimations(pNebFelix)
pNebFelix.SetLocation("NebTactical")
pNebFelix.AddPositionZoom("NebTactical", 0.8, "Tactical")
pNebFelix.SetLookAtAdj(-2, 0, 75)
# kDebugObj.Print("Finished configuring Felix")
the SetLookAtAdj is an x y z axis (**i think) where the camera points, and the 0.8 value is how close/far to zoom...
the lower the number, as far as 0.8 in this case, the closer the view... a value of 1.0 will not zoom at all, but will just look to where x y and z tells it to...
with me, ive always just tried out different x y z values to get to where i wanted, and then set the zoom, and sometimes it can take many tries with trial and error lol