Author Topic: E7's Retextures WIP ( Eximius Class )  (Read 10343 times)

Offline Killallewoks

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Re: E7's Retextures WIP ( Norway Class Tester Required + Nebulea V2.0 )
« Reply #160 on: June 07, 2012, 07:30:19 AM »
Hey Ed, I have aftermath installed I'l test them out if you want.  :)

Offline EDD_7

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Re: E7's Retextures WIP ( Norway Class Tester Required + Nebulea V2.0 )
« Reply #161 on: June 08, 2012, 05:42:58 AM »
Hey Ed, I have aftermath installed I'l test them out if you want.  :)

Excellent, I shall prepare the files and PM you a link when they are ready. Would you also like to test my new nebulea textures aswell?

Offline Killallewoks

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Re: E7's Retextures WIP ( Norway Class Tester Required + Nebulea V2.0 )
« Reply #162 on: June 08, 2012, 07:18:25 AM »
Excellent, I shall prepare the files and PM you a link when they are ready. Would you also like to test my new nebulea textures aswell?

Of course!  :D

Offline newhalo123

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Re: E7's Retextures WIP ( Norway Class Tester Required + Nebulea V2.0 )
« Reply #163 on: June 08, 2012, 08:47:54 AM »
Why would we need Aftermath? I have enough trouble as it is getting Bc to not crash. lol.  :banghead:
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Offline King Class Scout

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Re: E7's Retextures WIP ( Norway Class Tester Required + Nebulea V2.0 )
« Reply #164 on: June 08, 2012, 12:39:11 PM »
got a suggestion, newhalo...should about half the mutators back off, BC with KM has trouble with older graphics cards and ginormous built in memory leaks (the spell checker recognized the word ginormous?  LOL)

I'm liking the look of those nebulas

hope the norway came out alright
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Offline EDD_7

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Re: E7's Retextures WIP ( Eximius Class )
« Reply #165 on: June 11, 2012, 05:10:48 PM »
With the new norway textures and nebula effects being complete and tested it allows me to get back to everyone's favourite ship, the Eximius class. I now hold sympathy to all those who have placed the aztec of the sovereign as it is tedious :). Heres how it currently looks. I plan on 2 versions of the textures, NX (First Contact colours) and NCC (Nemesis colours).

http://i956.photobucket.com/albums/ae43/Mr_E7/Eximius2.png

Offline 007bashir

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Re: E7's Retextures WIP ( Eximius Class )
« Reply #166 on: June 11, 2012, 05:14:57 PM »
That thing looks fabulous. Cant wait so see the rest.

Offline EDD_7

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Re: E7's Retextures WIP ( Eximius Class )
« Reply #167 on: June 15, 2012, 05:45:08 PM »
Progress, Top of the saucer section nearly done. Main texture work has been done detailing the bridge section, and heading back towards the impulse. Not bad for a 10 year old ship  :)

And i've just noticed i've got the registry wrong.... again, I will fix that  :hithead:


Offline Vortex

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Re: E7's Retextures WIP ( Eximius Class )
« Reply #168 on: June 15, 2012, 06:31:50 PM »
OOOOHHHHHH Boy does she look good.

Offline moed

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Re: E7's Retextures WIP ( Eximius Class )
« Reply #169 on: June 15, 2012, 08:14:33 PM »
Doing a great job on her EDD!

Too bad I can't get that damn ship to work on my install  :banghead:

Offline Eloi

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Re: E7's Retextures WIP ( Eximius Class )
« Reply #170 on: June 15, 2012, 08:20:15 PM »
Given the age of the mesh, that retexture look fantastic!
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Offline TheConstable6

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Re: E7's Retextures WIP ( Eximius Class )
« Reply #171 on: July 12, 2012, 01:52:17 PM »
Nice work  :yay:
Though much is taken, much abides; and though
 We are not now that strength which in old days
 Moved earth and heaven; that which we are, we are;
 One equal temper of heroic hearts,
 Made weak by time and fate, but strong in will
 To strive, to seek, to find, and not to yield.