Author Topic: Sovie/Saber Crossover  (Read 14849 times)

Offline 007bashir

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Re: JJ/Kelvin-type Oberth Class
« Reply #280 on: July 29, 2014, 05:42:04 PM »
How time goes by

Put a lot of work in my Kelvin/JJ Oberth:





Still not satisfied with the registry glows as the jjprise has several small lights not only a big one. It not even had one on nacelle regs...

Offline hobbs

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Re: JJ/Kelvin-type Oberth Class
« Reply #281 on: July 29, 2014, 07:05:51 PM »
nice!
well done on the ship... ive never figured out how to do reg glows as for my texture efforts... you surpass me sir
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline baz1701

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Re: JJ/Kelvin-type Oberth Class
« Reply #282 on: July 30, 2014, 04:56:32 AM »
Lights are not to bad but needs more fall off. Below are the reg lights for my JJprise and the Excelsior. The old primeverse ships have a single reg source light were as the JJverse has multiple lights.

The other thing I would look at is the windows. Try adding some shadows and something to break up the large white boxes. I general use a picture of the interior or can add a pattern like Wiley, this will help with the scale and break up the large white boxes.

Hope this helps.


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Offline King Class Scout

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Re: JJ/Kelvin-type Oberth Class
« Reply #283 on: July 30, 2014, 09:17:32 AM »
Wiley has a reg spot tutorial in here, somewhere.  that should also help.

HOBBS: graduated reg spots are hard to pull off with paintshop, and utterly impossible with 7 due to how the spot effect is scripted.

bashir: if I remember right, nacelle reg spots in the JJverse are downcast instead of backcast.
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Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
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Offline hobbs

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Re: JJ/Kelvin-type Oberth Class
« Reply #284 on: July 30, 2014, 02:00:18 PM »
Wiley has a reg spot tutorial in here, somewhere.  that should also help.

HOBBS: graduated reg spots are hard to pull off with paintshop, and utterly impossible with 7 due to how the spot effect is scripted.

bashir: if I remember right, nacelle reg spots in the JJverse are downcast instead of backcast.

agreed but there MUST be a way
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline King Class Scout

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Re: JJ/Kelvin-type Oberth Class
« Reply #285 on: July 30, 2014, 03:17:18 PM »
you can use the paintshop spotlight macro, but it automatically blacks out the background completely, and auto deletes any selections that could have been used for alphas.  I believe baz once explained to pre make the spots, then paste over the selection/Alpha
OS novel fan

Coming Soon: King's Mod Tuning Shop

best line I've ever read
Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet

Offline 007bashir

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Re: JJ/Kelvin-type Oberth Class
« Reply #286 on: July 30, 2014, 04:21:00 PM »
I'll keep it, as it is now. No more changes. At least on this model...





I need someone who can export and HP my Oberth Class Kelvin/JJ Style. Alternatively, is there a tutorial?

Offline KrrKs

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Re: JJ/Kelvin-type Oberth Class
« Reply #287 on: July 31, 2014, 04:38:55 AM »
I thought there was a HP tutorial either here or at the Filefront forums, but I can't find it anymore.
-If you want to HP it yourself, the 'modelpropertyeditor.html' file that comes with the SDK has an overview->the Q&A is important.

Alternatively, I could try to HP the ship (but Hobbs is likely better at that than I am). I have some free time in august.

Offline 007bashir

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Re: JJ/Kelvin-type Oberth Class
« Reply #288 on: August 04, 2014, 05:23:23 PM »
she is ingame and being hardpointed by Hobbs:



Oh, and much earned cookie for Hoobs

Offline moed

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Re: JJ/Kelvin-type Oberth Class
« Reply #289 on: August 05, 2014, 02:41:04 PM »
Pretty nice Bashir!

Offline 007bashir

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Re: JJ/Kelvin-type Oberth Class
« Reply #290 on: August 13, 2014, 05:56:18 PM »
thanks.

The ship is in pre-betatest. I will call out for testers i a couple of days.
Meanwhile:

Sovereign/saber hybrid

Offline hobbs

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Re: JJ/Kelvin-type Oberth Class
« Reply #291 on: August 14, 2014, 05:01:04 PM »
oooo.... i like that :)
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline 007bashir

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Re: JJ/Kelvin-type Oberth Class
« Reply #292 on: August 16, 2014, 02:19:01 PM »
some progress:


Offline 007bashir

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Sovie/Saber Crossover
« Reply #293 on: August 19, 2014, 12:57:17 PM »
She stands now at 26k polys. Need to reduce that furder till finished. What do you guys think of it?







The bottom pod serves as a torpedo pod and a third impulse drive but can be refited or replaced with other modules.

Offline hobbs

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Re: Sovie/Saber Crossover
« Reply #294 on: August 19, 2014, 05:31:45 PM »
she is looking great 007Bashir very nice little ship :) i want to fly her :D
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline 007bashir

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Re: Sovie/Saber Crossover
« Reply #295 on: August 26, 2014, 07:45:37 AM »
thanks hobbs. Now, update:





She stands just under 11'000 Polys. Is that good enough for BC?

Offline King Class Scout

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Re: Sovie/Saber Crossover
« Reply #296 on: August 26, 2014, 10:16:41 AM »
c'mon, I could handle Baz's 54k JJprise refit with a texture reduction on a crappy stock graphics card.  it's fine.
OS novel fan

Coming Soon: King's Mod Tuning Shop

best line I've ever read
Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet

Offline baz1701

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Re: Sovie/Saber Crossover
« Reply #297 on: September 03, 2014, 10:03:41 AM »
Agreed with KSC anything under 20K with 1024 textures will run fine.
Whatever knocks us back, can only make us stronger.

Offline 007bashir

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Re: Sovie/Saber Crossover
« Reply #298 on: January 26, 2015, 03:31:00 AM »
I am looking for two or three testers for my JJ/TOS Oberth Class ship? Please PM