I think that red alert state
might end up being a bit too dark ingame. Compare with TWOK or NX-PDW wip
http://bc-central.net/forums/index.php/topic,7410.60.htmlBut this will be a learning curve, and it's good to trial and experiment. If that's look you want, then fine. You're making great progress and keep on with good work
There will be animation in 5 frames or we will have the red-alert version?
Little update: textures corrected, now they are whiter and not so yellow-cream as they were before. I'm working with lights: the blue glow of the viewscreen will definately be a lightmap, but I have to understand how build a linear light-origin (maybe a photometric light?). The pylons have now their indipendent light. In the last screenshots you see the red alert version (still a lot to do...).
Baz and I have been using the .ifl animation method which unfortunately makes animation/red alert switching impractical at present. You have to decide whether to go with all animation; no anim but red alert switch (which I suspect won't be popular) ; or combo like the Nova bridge (most stations animated, but one or two not animated and kept for red alert switch)
Re: blue glow around viewscreen. Not sure what Bones would advise, but I think you're making too much work for yourself
. Best to create as graphic rather than lighting, especially if want to animate screen. Here's the viewscreen I made: simple photoshop job. Not perfect but does job...
EDIT: thanks Bones
I'll assume Picky seen pic so have removed...