Is it just me, or does the design on the doors (if those are doors, I never knew for sure) have a trace of the autobots symbol from Transformers? Maybe the Nemesis set staff did a little homage... ;)
Couldn't agree more
Obviously been staring at actual set photos for a while and had wondered that but thought probably just coincidence.
I assumed like you they're doors. Those set designers aren't idiots, and can't figure out why else they would place symmetrical/mirrored wallpanels at either side of bridge. Bit redundant styling if not doors
. I assume they're like Klingon doors and lead to corridor rather than turbolift? Anyway, I'm making them anim doors, and if look a bit boring/dark when open up will try and do a little trompe l'oeil corridor behind.
New ingame pics (ignore figure at front,lol). Will probably try and lighten a little so that when go to red alert, bridge will naturally darken anyway. This is prob as close as I'm going to get to movie battle lighting.
Lightpanels need fixing, and still couple of tweaks to do. But modelling phase nearly done so will begin new anims.
EDIT: lightened textures (pic1 orig; rest are new lightened). Lightpanels not playing ball, so may have to leave as is... Oh, one thing I forgot. When deciding crew positions forgot Saffi. If keep positions as first post, she'll be a bit redundant and probably just stuck at side. If going for more canon, I assume she'd be at sidecon, with Tactical at other. Which would mean there would have to be a helm position/station we didn't see onscreen and Eaves doesn't reference. I only figured to put Tact and Helm at sidecons as I know they were used for those functions on some Klingon bridges (pre-DS9).