Just another small update: latest WIP with small tweaks (smaller lightdome etc). Made my NX uniforms darker but that's just personal preference and not reflective of BRs final version.
Biggest issue is red alert lights. 1) Causes lm problem (can see on science wall behind Tpol in screenshot002) and 2) creates enormous lag even on decent machines (coz game swapping/blinking 16 maps). Tried workarounds but no success so far.
Assuming people want red alert lights (correct me if wrong), only workable solution is to build separate lights and either BPCore animate or at least have smaller so less strain on game engine. But obviously more work/time. I should fess up and say been guilty of maybe rushing bridges a bit too much. Number of good reasons: making up for lost time in community. Trying to get scene moving again. And most importantly, fear of not having enough time to do all I wanted (due to work and other commitments). But appreciate now given a lot already and maybe better to take slower. OK, rant over
Thoughts/feedback welcome...