I noticed that BC, while great for large ship physics, most fighter mods have rather poor handling, they seem to have too much mass behind them and tend to feel rather bulky and sluggish, not the nimble, darting fighters we come to expect.
Generally it takes a few moments when making a turn for the ship to accelerate into the turn, then takes time to decelerate out of it, this causes massive problems with fishtailing and other drifting which is just plain embarrassing tbh. I was curious as to how one might make a ship turn sharper, more responsively, and to stop turning faster.
Found out how to modify the turn acceleration so it's near instant, unfortunately now if I suddenly move up or down or side to side and let go the turn is almost instant but It keeps going for 7 or so seconds making me slide all over the place. I'd rather stop turning the moment I stop moving in that direction.
What we need is some sort of "Navigational Gyro" or "Stabilizer" that causes, in essence, a retro thrust to fire equal to the acceleration, so the acceleration and deceleration are roughly the same when turning, that IS supposed to be how it works in Sci-fi series that defy "Newtonian physics" after all and can come out of a turn so fast, through a form of Fly by wire.