Author Topic: ChiefBrex's WIPs List - Current Projects: Rigel Class & TOS Pack (03.05.17)  (Read 60211 times)

Offline bdfd

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Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 09.08.2012)
« Reply #300 on: August 10, 2012, 02:18:41 AM »
Great details  :yay:
Go on  :thumbsup:

Offline mckinneyc

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Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 09.08.2012)
« Reply #301 on: August 10, 2012, 05:54:42 AM »
B is perfect


Offline furswift

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Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 08.08.2012)
« Reply #302 on: August 10, 2012, 11:46:51 AM »
Ths ship is beautiful and is definitely headed for my BC install. Please enjoy this oatmeal raisin cookie.

you should do a morse code pattern of one of the rows of windows so it spells out "SAM" lol :P

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Now why didn't I have that idea? *cookie*

Dang, I thought I was the only one who had this idea.  :cry:

Offline Phoenix Bondi

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Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 09.08.2012)
« Reply #303 on: August 10, 2012, 05:59:48 PM »
B is the best, well done man,

Offline Bones

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Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 09.08.2012)
« Reply #304 on: August 10, 2012, 06:20:46 PM »
A looks more like the vents are superheated, personally A looks better ;P

Offline Killallewoks

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Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 09.08.2012)
« Reply #305 on: August 10, 2012, 06:27:26 PM »
I reckon it should be blue to represent true TLE style.  :P

Offline ChiefBrex

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Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 09.08.2012)
« Reply #306 on: August 10, 2012, 06:43:02 PM »
The B's have it. Impulse Engine Type B is based off of the outboard nacelles of the Enterprise-B/Lakota Refit. Added some minor details to the airlock and the underside of the ship. I could try changing the Impulse Engine to blue to see how it looks, but generally an impulse engine should be red, not blue. Blue indicates low energy. Sluggish performance :P Also, I need some ideas for the underside of the ship near the pylons. I may go mostly Ambassadorial style, but any other suggestions would be great.

And, Wiley....any suggestions on how to do a Constitution-esque aztec pattern on the secondary hull?

[Edit: Pics at end of thread]

Offline 086gf

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Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 09.08.2012)
« Reply #307 on: August 10, 2012, 06:51:20 PM »
Very nice. The only thing that I can see is that both registries on the saucer are too tiny they should be taking up about 25% more space based on the size of the ship.
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Offline mckinneyc

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Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 09.08.2012)
« Reply #308 on: August 10, 2012, 07:09:52 PM »
I love the attention to detail Brex and the reasoning behind the impulse engine. Good call.

Have you thought about where you are going to put secondary name and registry numbers?

I would suggest a registry above the phasers on the pylons, then a name on the dorsal surface of the port pylon and the full registry on the dorsal surface of the starboard pylon.

Offline ChiefBrex

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Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 09.08.2012)
« Reply #309 on: August 10, 2012, 07:21:48 PM »
yeah, I still need to finish the registry maps. There are supposed to be registries in the inside of the hull pennant along the left/right side of the secondary hull. And there is supposed to be secondary registries on the nacelles and pylons.

As for the registries on the saucer, they're as big as I can make them without having to break the saucer map back up, make new registry maps, and then redoing the saucer and registry textures to accommodate the changes. Plus 99% of all statistics are made up :P

Also, running into an issue with the shield grid. The way the secondary hull is split up, the top and bottom parts are not on the same scale as the sides. I'm wondering if there is a way to either scale the top and bottom so that they are "aligned" in size to the sides, or if there is a way to map a cylindrical object so that it is essentially a flat object.

Offline WileyCoyote

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Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 09.08.2012)
« Reply #310 on: August 10, 2012, 11:23:44 PM »
Quote
And, Wiley....any suggestions on how to do a Constitution-esque aztec pattern on the secondary hull?
Just jump into it. Subtlety and randomness of the panels is key- it's better to have smooth contrasts between the hull panels. Once you start, it will be better for me to give good criticism.

For reference:
http://www.cloudster.com/Sets&Vehicles/STMPEnterprise/STMPEnterpriseTop.htm

You can get a rough idea of aztec pattern. The engineering hull is mainly composed of basic Tetris-styled paneling, whereas the lowermost portion is completely different.
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Offline ChiefBrex

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Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 09.08.2012)
« Reply #311 on: August 11, 2012, 05:44:14 PM »
What to put here:

[Edit: Pics at end of thread]

Suggestions?

Offline JimmyB76

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Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 09.08.2012)
« Reply #312 on: August 11, 2012, 05:45:33 PM »
a phaser array!  lol :P

Offline ChiefBrex

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Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 09.08.2012)
« Reply #313 on: August 11, 2012, 05:48:36 PM »
Something that can be textured in :P

Offline Killallewoks

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Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 09.08.2012)
« Reply #314 on: August 11, 2012, 05:48:53 PM »
Aft torpedo launcher?

Just saw the texture part.

Offline ChiefBrex

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Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 09.08.2012)
« Reply #315 on: August 11, 2012, 05:53:46 PM »
Okay, I guess I should clarify. The underbelly is the only section you guys should be focusing on. Not the nacelle pylons and wrap around, not the aft torpedo bay (which is already in place). The area where the lifeboat hatches needs detail. I'm not sure what to put there.

Offline WileyCoyote

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Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 09.08.2012)
« Reply #316 on: August 11, 2012, 05:54:57 PM »
Maybe something reminiscent of the upper section of the Connie's engineering hull, and the detailing from the Excelsior's aft scoop.
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Offline Adonis

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Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 09.08.2012)
« Reply #317 on: August 11, 2012, 10:18:52 PM »
Well, a shield grid and some cargo bay doors (they are there on virtually all Fed ships that have that cutout) and they're on the near-vertical part of it.
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Offline eclipse74569

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Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 09.08.2012)
« Reply #318 on: August 11, 2012, 10:21:10 PM »
I have to agree with Adonis here.  I think the cargo bays should be at least like the Galaxy trio though. 
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Offline ChiefBrex

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Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 09.08.2012)
« Reply #319 on: August 11, 2012, 10:37:38 PM »
I've been trying to do those cutouts, but for some reason, one side of the cut out doesn't seem to show up in renders. Not sure what the problem is. Could be an issue with the lighting of the cut out.

I wasn't sure what shape the cargo doors should be. I'm thinking rectangular. Possibly numbered. Maybe a few hull line cut outs. We'll see what I can come up with. Hopefully it'll work out.

Once I get this section done, and added the windows back in (I re-mapped the secondary hull, and I love the new unwrap much better), this part of the secondary hull will be done. After which I can focus on the registries and nacelles/pylons, and work towards getting everything finalized.