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bio-neural or whatever-called circuitry looks too out of place here, isolinear chips would be much better IMHO
of course there can but since it's WIP we're giving him C&C right ;) chips would look much better because they were standerd issue in starfleet (actually not only in SF but who cares ) while bio-something stuff was experimental tech designed for Intrepid class if we go extra nerd in details, besides this bridge reminds me of good old early-TNG times so chips rulez
quick question - this bridge wont have animated maps, im assuming?
Only thing that looks REALLY out of place, is that all the displays are extremely... symmetrical. The side-displays on the left, look exactly like the ones on the right, and all of the isolinear chip panels (and the small displays on the same wall), all look alike. Some variation would be welcome
anim1.tgaanim2.tgaanim3.tga
animated textures are pretty simple to do, just open up notepad and create a list of the animation textures in the cycle:Code: [Select]anim1.tgaanim2.tgaanim3.tgathen save it as a .ifl file,save it with the rest of your textures and link to that as your material within max. You can change the timing properties under the "time" section of the bitmap window. good luck.
wow, the boss showed up. long time no see.would that work with ship textures, too?