Author Topic: 2012 Star Trek Co-op for 360, PS3 and PC  (Read 11114 times)

Offline WileyCoyote

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #20 on: June 06, 2011, 11:56:11 PM »
Quote
Also, doesn't this room look TOS-ish?
Nope, that is just the sickbay of the JJ-1701.
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Offline Shadowknight1

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #21 on: June 07, 2011, 01:06:07 AM »
BTW, that shot of them space diving towards the airlock on the side of the engineering hull...how big were those doors figured to be considering how big the Enterprise was supposed to be?  It seems to me like they realized their goof and shrunk the ship...at least, that's how it looks to me.

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Offline 086gf

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #22 on: June 07, 2011, 02:00:04 PM »
Smaller than that of the refit/A since thats for one man escape pods and not for dozen person shuttles. Though the new 1701 is only a few dozen meters larger(366) than the refit/A(305).
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Offline Killallewoks

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #23 on: June 07, 2011, 02:33:23 PM »
I thought that of the size issue too, does that mean the shuttle bay would look more like a shuttle bay? What if there's fighting in engineering? Arrr too much variables.  :hithead:

Offline CyAn1d3

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #24 on: June 08, 2011, 02:25:19 PM »
i wont mind minor size issues... just as long as we dont have a MASSIVE one like in ST:5....  96 decks?
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Offline flarespire

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #25 on: June 08, 2011, 04:05:19 PM »
96 decks? whered they pull that number from, and how does that even wokr considering 1701-E had 40 something decks?.....if thats the case then NX-01 should have had 114 decks. ugh im confused.... :idk:

Offline Nebula

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #26 on: June 08, 2011, 04:54:02 PM »
you mean Ent D :P
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Offline deadthunder2_0

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #27 on: June 08, 2011, 05:33:37 PM »
96 decks? whered they pull that number from, and how does that even wokr considering 1701-E had 40 something decks?.....if thats the case then NX-01 should have had 114 decks. ugh im confused.... :idk:
the 1701E had 29 decks
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Offline flarespire

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #28 on: June 08, 2011, 05:53:12 PM »
i could swear in FC picard says it has 42 decks.....

Offline Darkthunder

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #29 on: June 08, 2011, 06:10:42 PM »
i could swear in FC picard says it has 42 decks.....

Picard told Lily in First Contact, that the ship has 24 decks. In a later scene during the SAME movie, a security officer says "The Borg control decks 26 upto 11", and in Nemesis, the ship all of a sudden had 29+ decks, while maintaining relatively the same outward appearance.
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Offline flarespire

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #30 on: June 08, 2011, 06:33:06 PM »
oh yeah, welli was close to 24 in terms of numbers, just in the wrong order, and WHAT A CONTINUITY ERROR, im surprised that show on BBC three(brits will know what im on about) called the Greates Movie Mistakes or something similar didnt cover that.....

Offline 086gf

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #31 on: June 09, 2011, 01:55:02 PM »
"There are over 24 decks." is the exact quote from FC.

Also it was more like 78 in STV.
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Offline eclipse74569

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #32 on: June 09, 2011, 06:46:10 PM »
I thought the STV Deck thing was just a joke/comic relief wait that was the entire movie!!!
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Offline Darkthunder

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #33 on: June 09, 2011, 06:50:47 PM »
"There are over 24 decks." is the exact quote from FC.

Also it was more like 78 in STV.

"There are 24 decks. Almost 700 meters long."

THAT, is the exact quote:
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Offline deadthunder2_0

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #34 on: June 09, 2011, 06:55:32 PM »
We are really off topic...
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Offline Bones

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #35 on: June 09, 2011, 07:07:20 PM »
NO ! not 24 ! There are four lights !!! :funny j/k

got mixed feelings ... last 3 ST games were way below my expectations ... infact the last ST game I consider quite good was EF2, I wonder if this one can finally stand up to the level EF or EF2 presented...

Offline Shadowknight1

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #36 on: June 09, 2011, 09:05:58 PM »
I liked Star Trek Encounters.  I also like STO, but I haven't played it much...mainly cause I get ticked off when I can't pause a game and it kicks me out if my attention wanders or something.

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Offline deadthunder2_0

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #37 on: June 09, 2011, 10:49:24 PM »
Legacy on Xbox 360 was really good, it sucked on the PC.
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Offline Shadowknight1

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #38 on: June 11, 2011, 12:13:56 AM »
IGN apparently got some hands on time with a build of the game: http://xbox360.ign.com/articles/117/1175617p1.html

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Offline 086gf

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #39 on: July 08, 2011, 04:46:33 PM »
It will tie in with the second movie so playing this game will make watching the second movie even better just like reading countdown did for the first. Also Bob Orci explains how this could easily be considered canon much like Countdown.

Quote
Kat: We?re both Star Trek fans. What do you think goes into the perfect Trek story?
 
Orci: I think all fans know that one of the perfect stories is Wrath of Kahn . It was a perfect Trek story because it had a great science fiction plot but it also maximized the friendship and the family feeling among all the characters.
 
That was the first movie I saw. It was the perfect Trek story because, to meet everyone at the height of their friendship, and the height of their knowing each other and loving each other. To me the perfect story has a great sci-fi concept, but also covers the personality of the characters that we know in the most real way. Whether it?s Spock as Mr. Logic, Kirk as Mister Leader, or Sulu as Mr. Help the Crew, everyone is their best self. It?s good sci-fi and good family.
 
Kat: So if Wrath of Khan is the perfect Trek story, does this mean that you?re going to kill Spock in the game?
 
Orci: In the game? Maybe. Both in the game and in the sequel that we?re doing ? and by the way we consider them both very seriously together ? we know that audiences are thinking of it as Star Trek II of the new universe, so we are aware that of preconceptions about who might die and what the sacrifices are. And we?re aware of those things as we generate the story for both the game and the movie.

Orci: So I would say that what?s going to be different about this game is that it?s going to fit into our new universe. It?s going to fit into the Star Trek that we were lucky enough to generate, and it?s going to be a story that happens within that universe and that story is not going to be fan fiction. It?s going to be a story that fits into our movies, and fits into between the first two movies. The things that we are thinking about for this game very much fall into what can happen between the two movies, and that?s exciting for me as a fan.
 
Kat: So when I watch the second movie. will I be rewarded in some way for having played the game?
 
Orci: Absolutely, that?s exactly the point. We would not allow a game to go out if it was not somehow a part of the continuity.

Orci: True fans will tell you that canon is only what?s filmed. I?m not an authority on what is canon. However, I will tell you that this may be the first game that falls within the parameters of the people who are in charge of canon for now; the ?supreme court,? as we call ourselves because we are the ones in charge of Star Trek for now. We won?t be in charge forever, but for right now we?re deciding what canon is, so I can tell you this is the first time where the game itself is generated by the people who are deciding canon and we generated the game to fit within canon.

http://trekmovie.com/2011/07/01/roberto-orci-explains-how-star-trek-videogame-fits-with-2012-sequel/
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