i heard of this when i was at ITT Tech, we got one of their first tech videos just before i dropped out.
intriguing progress to say the least, but this looks like it only applies to static objects and nothing animated (thus far)
it look fantastic, well done, and has unlimited application, buuut im wondering what kind of GPU and CPU power it would take just to convert the models, and render them out.
im looking forward to seeing this applied in the gaming industry in the next few years, but i seriously doubt were going to see it applied for maybe the next 2 to 3 years, AND be able to get hands on with it (like max and maya) for another 5 to 10. to top it off when this DOES become available for the hands on consumer, the price will probably be insane.
im also trying to wrap my brain around how textures are converted to this as well, i can see how the geometry is done,
.....unless those "particles" each take up a independent color.