Author Topic: BC Galactic Renaissance - New WIP Thread  (Read 6427 times)

Offline Defiant

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Re: BC Galactic Renaissance - new topic
« Reply #20 on: August 24, 2011, 01:30:20 AM »
There should be something before these lines.

Offline CDR_Daxian

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Re: BC Galactic Renaissance - new topic
« Reply #21 on: August 24, 2011, 12:22:39 PM »
Console report

Tested BC first time

Code: [Select]
####
Traceback (innermost last):
  File ".\Scripts\Custom\QBautostart\Dock.py", line 24, in ShuttlesDock
    import ReturnShuttles
  File ".\Scripts\ReturnShuttles.py", line 49, in ?
    from Custom.MultiplayerExtra.MultiplayerLib import DeleteObjectFromSet
ImportError: No module named MultiplayerExtra.MultiplayerLib
####

Tested the Second Time after making the folder Mvam in autoload and putting an __init__.py

Code: [Select]
####
Traceback (innermost last):
  File ".\Scripts\Custom\QBautostart\Dock.py", line 25, in ShuttlesDock
    ReturnShuttles.ReturnWithoutTractor(pObject, pEvent, NotHost = 1)
AttributeError: ReturnWithoutTractor
####

not sure how it got down to this one file, but it did, so there's an error with ReturnWithoutTractor, on line 25

if there's something supposed to be there, i'm guessing it has something to do with this part of the code.

Location: Scripts\Custom\QBautostart\Dock.py

Code: [Select]
def ShuttlesDock(pObject, pEvent):
        global DockVersion
#print("Docking...")

        if (DockVersion == 2):
                import ReturnShuttles
                ReturnShuttles.ReturnWithoutTractor(pObject, pEvent, NotHost = 1)
                return
Captain_Daxian
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Offline Defiant

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Re: BC Galactic Renaissance - new topic
« Reply #22 on: August 24, 2011, 01:44:36 PM »
ok this will take some fixing time. It looks like you mixed scripts - old with new. Damn it, it was me who told you to better get the latest version from KM, right?...ok ok I will fix it: I havn't thought of the additional dependencies.. Any chance you can copy me your scripts folder?

Offline CDR_Daxian

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Re: BC Galactic Renaissance - new topic
« Reply #23 on: August 24, 2011, 04:48:52 PM »
I'll send it to you

it's at your defiant.homedns e-mail

UPDATE:

until i hear back from defiant, there's not much i can do at this point (which is kinda bad because i don't want this thread to go dead like the other one)

i have posted the new WIP to my website.
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Offline Defiant

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Re: BC Galactic Renaissance - new topic
« Reply #24 on: August 25, 2011, 02:56:21 PM »
Yes got it. I'll try to look over it in the next 2 days.

Offline CDR_Daxian

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Re: BC Galactic Renaissance - new topic
« Reply #25 on: August 25, 2011, 02:59:18 PM »
thanks defiant, your a real help.

(heck, you made half of these!)

Captain_Daxian
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Offline Defiant

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Re: BC Galactic Renaissance - new topic
« Reply #26 on: August 26, 2011, 12:38:00 PM »
You were missing the scripts/Custom/Carriers-folder.

this should fix it.

Offline CDR_Daxian

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Re: BC Galactic Renaissance - new topic
« Reply #27 on: August 26, 2011, 12:45:46 PM »
You were missing the scripts/Custom/Carriers-folder.

this should fix it.

i ran BC, secondary targetting is running fine, tested it.

no launch buttons though, i guess i need a carrier ship.

is that all or are you still working out the old from new scripts?
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Offline Defiant

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Re: BC Galactic Renaissance - new topic
« Reply #28 on: August 26, 2011, 03:28:59 PM »
no launch buttons though, i guess i need a carrier ship.
And a ship with Shuttle Bays.

is that all or are you still working out the old from new scripts?
I'm done the fix.zip should has fixes for all errors I encountered.

Offline CDR_Daxian

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Re: BC Galactic Renaissance - new topic
« Reply #29 on: August 26, 2011, 05:15:42 PM »
sorry for double posting, but i think this needs to be in a seperate reply.

if i press the 'return shuttles' button, the shuttles self destruct when they reach 0.50 km of distance from me when i'm not moving.

if i press return shuttles when i am moving (this is the CG Sovereign) the shuttles will dock normally, though i cant say that they appear in the list, i still have 3 of 4, when i launch and return another one, it docks and is no longer targetable, it says 2 of 4, etc

console report showed this.

Code: [Select]
#----------------------------------------------------------------------->>> Fri Aug 26 16:07:12 2011
####
Galaxy Escape Pod 1 None
('Using Shuttle Bay', 'Shuttle Bay OEP')
####

####
Traceback (innermost last):
  File ".\Scripts\ReturnShuttles.py", line 283, in TractorTargetDocked
    DeleteObjectFromSet(pObject.GetContainingSet(), pObject)
  File ".\Scripts\Custom\MultiplayerExtra\MultiplayerLib.py", line 184, in DeleteObjectFromSet
    kStream.OpenBuffer(Multiplayer.MissionShared.NET_BUFFER_SIZE) # Open the buffer stream with byte buffer.
AttributeError: NET_BUFFER_SIZE
####

####
No Target - no Transport
####

it works for the most part, thanks defiant.

now i will have to find out what else isgoing whacky, is it my doing, or is it something missing?
Captain_Daxian
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Offline Starforce2

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Re: BC Galactic Renaissance - new topic
« Reply #30 on: August 26, 2011, 10:24:35 PM »
so what mod is this? You guys got a shiplist? I hope it includes that one in your sig.
I just realised something. I've released over 300 fully modded ships for bridge commander. Bow to your master :D
Read my mod blog!
http://bcs-tng.com/forums/index.php?action=viewblog;u=1129

Offline CDR_Daxian

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Re: BC Galactic Renaissance - new topic
« Reply #31 on: August 26, 2011, 10:35:01 PM »
so what mod is this? You guys got a shiplist? I hope it includes that one in your sig.


if you'll read my overview (1st post) this mod is called Bridge Commander Galactic Renaissance (BCGR). a large mod that is to include work from modders all around. the timeline in this mod is from DS9 S3 to Post Nemesis(ending at anywhere before or soon after 2400). i am adding my own unique things here and there, such as a nemesis colored interface, and canonized characterstatus'. there other things i can do, but right now i'm trying to focus on following my 'modding order'. any help/input/suggestions are greatly appreciated.

UPDATE ON TECHFRAMEWORK:

okay here's the variables

  • From original Ship point of view
  • Press return shuttles when moving = shuttles docking at regular speed, not added to list again
  • Press return shuttles when stopped = shuttles crash into me when going 5669-5670 kph, makes hole in hull, damages ship

  • Getting on-board a shuttle before launching
  • press dock at target, game glitches when arriving, if i switch between tactical-bridge mode, just displays the bridge, no characters moving (animations) no buttons/functions working
Captain_Daxian
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Offline Defiant

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Re: BC Galactic Renaissance - new topic
« Reply #32 on: August 27, 2011, 01:50:52 AM »
try this.

Offline eclipse74569

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Re: BC Galactic Renaissance - new topic
« Reply #33 on: August 27, 2011, 11:29:18 AM »
if i press the 'return shuttles' button, the shuttles self destruct when they reach 0.50 km of distance from me when i'm not moving

They must REALLY not want to go back to their ship :P

I'm glad Defiant is workign with you on this :D.  Can't wait to see more!
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline CyAn1d3

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Re: BC Galactic Renaissance - new topic
« Reply #34 on: August 27, 2011, 12:26:30 PM »
They must REALLY not want to go back to their ship :P

drunk pilots pressing the self destruct button....
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline CDR_Daxian

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Re: BC Galactic Renaissance - new topic
« Reply #35 on: August 27, 2011, 12:34:54 PM »
.
They must REALLY not want to go back to their ship :P

I'm glad Defiant is workign with you on this :D.  Can't wait to see more!

and i am glad for his help, i don't think i could do most of this without him! you've been a great help Defiant!

shuttles now dock when you're in one, 'dock at target' works good. and it returns shuttles to the list (on miguels menu). i transfer smotthly to the ship without any disruptions (though you keep the same camera zoom and angle).

0they dock rather explosively when i press 'return shuttle' i was like :bitch: at the shuttle after that because i had to load quickbattle again after that (destroyed my shuttle bay).

drunk pilots pressing the self destruct button....

when i'm moving and i press 'return shuttle' they dock nicely, though they don't return to my list.

still a little kinks, but QBautostart functions are almost all in place. next function after this: NanoFX.
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Offline Defiant

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Re: BC Galactic Renaissance - new topic
« Reply #36 on: August 27, 2011, 01:06:19 PM »
Do you have the files
-data/TGL/QuickBattle/ReturnShuttles.TGL
-sfx/Quickbattle/ShipDocked.wav
-sfx/Quickbattle/FelixDockShip.wav

Offline CDR_Daxian

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Re: BC Galactic Renaissance - new topic
« Reply #37 on: August 28, 2011, 04:04:27 PM »
Yes

Moving on From NanoFX and CWS2.0 to Galaxy Charts and GravFX

Here's a Screenshot of the New Nemesis UI.
Captain_Daxian
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Offline Killallewoks

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Re: BC Galactic Renaissance - new topic
« Reply #38 on: August 28, 2011, 05:30:48 PM »
Could do with more shades of blue. Other than that spot on.

Offline CDR_Daxian

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Re: BC Galactic Renaissance - new topic
« Reply #39 on: August 29, 2011, 06:44:31 PM »
Could do with more shades of blue. Other than that spot on.

Thanks. i may not know how to compose QBA scripts, but i know how to do GUI Modding (Colors and Stringnames).

UPDATE:

BC Crashed, Loading from Backup

Should've known about installing QBA extensions (BCS: TB) after GC and GravFX

and I missed a few things in QBA

Maybe the Crash was a good thing  :idk:

here's what i've got right now:

?Abandon Ship
?Add Ships
?Construct
?Distress Call
?Switch Sides
?Fleetorders
?Orbit Target
?SLF + New Tech System
?Shield Percentages
?Surrender

anyone have suggestions, or do i have them all?  :s
Captain_Daxian
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