Okay, this is a new topic for the mod since i think we all got onto other threads
Bridge Commander Galactic Renaissance
Overview:Bridge Commander Galactic Renaissance (BCGR) is a Large Mod in Construction, meant to use the latest mods from modders all around the community (of course, with permission) to put a DS9 S3 to Post Nemesis Timeline to just around 2400 (ST timeline). the mod includes different projects from 3rd era, JL Studios, Defiant, BlackElm, and SFRD (sorry if i haven't mentioned any others), as well as having it's own unique features. these features include a Nemesis LCARS interface, Canonized Character Status', and modifications here and there by me. the whole mod being inspired by the words
Immaginare, Pensare, CreareI haven't Posted, or been able to do work on the Mod for quite a while. the first reason being that my Computer Gave me a BSOD several months ago, and i have been doing several other things at once too (namely being at school). finally my computer got backed up to a Factory Restore Point and i loaded my backup onto it and the computer was fixed.
now that that is done, i have been able to start working on the project once more.
but i can say that it is a new and exciting (and difficult) challenge, creating a mod is no easy task. a type of thing that the KM Team has been doing for over 8 years now. i only know a fraction of python, and how it works. any help is greatly appreciated
Progress: 26.08%
small number, i know.
luckily i have been able to get help and permissions from Defiant, Mark, JB06,X_TheUnknown_X, LordBile, WileyCoyote, and several other people over the months. thanks to them, it makes this project a whole lot easier.
Work: Slipstream Framework is done. Before i Move onto GravityFX, Galaxy Charts and the DQP i would like any suggestions people may have that i may need.
Permissions: - NanoByte - NanoFX 2.0
- USS Sovereign - DS9FX Xtended
- Elminister, BlackRook32 - Galaxy Class Mod Pack v2.1
- JB06 - JLS Ambassador, JLS Nova, Delta Quadrant Pack
- sovereign001 - new Stars shielding nebulas mod
- LordBile - LBCharleston
- Lint - Lint's Defiant
- Mark -Modification of the Nemesis Sovereign Bridge
- Defiant - Numerous Scripts
- Lurok91 - shuttle bridges pack, defiant bridge pack, Runabout Bridge Pack, Nova Bridge
- Bones - Krakow Class
- X_TheUnknown_X - Re-imagined Kessok Ship Pack
- USS Frontier - Galaxy Charts, GravityFX
- CyAn1d3 - MKII Sovereign, MKII Galaxy, Arsenal Class
- MayhemUK - USS Courageous
Uses by readme Terms:- BCS: TNG - BCS The Beginning, Slipstream Framework
- 3rd Era - Bridges, BPCore Gold
- Chronocidal Guy - CG Sovereign
- JamesTiberiusKirk - CG Sovereign Revamped
- MleoDaalder - Unified Main Menu
Order of Construction: this mod has crashed BC so many times in the past, or caused glitches that i simply cannot explain, that i finally worked out how to compile all of them with less chance of this happening.
it goes like this
?Submods
?Qbautostart 0.9
(Complete) ?Qbautostart 0.9.1 fix
(Complete) ?QBA Extensions
(Complete)?NanoFX
(Complete)?BCS: The Beginning
(Complete)?Slipstream Framework
(Complete)?GravityFX
(Complete)?Maps
?Interface Modification
?TGL Changes
?BPCore Gold
?Bridges
?Bridge Modifications
?Ships
?Tactical Icon Editing
?Hardpoint Balancing
?SFX
?Interface
?Bridge Sounds
?Music
?Weapons
?SFX Plugins
Aims:I do not aim this mod to be as good as
Kobayashi Maru, they've put so much work into it that i could never hope to match. i do, however, hope to make a few unique features for the project such as the ones above.
Also:any of you who have suggestions for this mod, please do make them. i welcome any input you may have.
and here goes a topic start, yet again...
*hits the post button*