Author Topic: No shuttle launch... (again)  (Read 1739 times)

Offline Lurok91

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No shuttle launch... (again)
« on: August 29, 2011, 05:36:20 PM »
Yeah, this is a perennial problem.  Shuttle launching was working ok (at least until March-April'ish)  but having had a break noticed when got back into QB had lost Miguel's shuttle launch buttons.  Def not a problem with mutators or carrier files as checked those, and nothing shows up on console report.  I can only guess I've added/changed something in scripts which has messed framework up.  But any suggestions welcome. 

Offline ACES_HIGH

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Re: No shuttle launch... (again)
« Reply #1 on: August 29, 2011, 07:08:05 PM »
IIRC it has to do with a bad carrier script, check the carrier files for the last few ships you downloaded.

Offline Defiant

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Re: No shuttle launch... (again)
« Reply #2 on: August 30, 2011, 01:33:11 AM »
Buttons lost as disabled or not present?

Offline Lurok91

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Re: No shuttle launch... (again)
« Reply #3 on: August 30, 2011, 06:23:32 AM »
IIRC it has to do with a bad carrier script, check the carrier files for the last few ships you downloaded.

Thought it might have been the SFRD Connie as that's only new carrier added, but deleted files and still no button show.


Buttons lost as disabled or not present?

Not present.

Offline King Class Scout

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Re: No shuttle launch... (again)
« Reply #4 on: August 30, 2011, 07:05:25 AM »
it's the connie.  a couple of us earlier have had problems.  in my case, it completely disabled addships, for some reason.
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Offline Lurok91

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Re: No shuttle launch... (again)
« Reply #5 on: August 30, 2011, 07:24:48 AM »
it's the connie.  a couple of us earlier have had problems.  in my case, it completely disabled addships, for some reason.

So how did you fix prob?  I've already removed the connie carrier script.  Do I remove all the other sfrd_connie scripts? 

Offline tiqhud

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Re: No shuttle launch... (again)
« Reply #6 on: August 30, 2011, 10:50:10 AM »
So how did you fix prob?  I've already removed the connie carrier script.  Do I remove all the other sfrd_connie scripts?  
Check the MVAM script to [you mite wish to remove]
Not sure if that effect SLf but the way BC acts at times , its hard to tell.
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Offline Lurok91

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Re: No shuttle launch... (again)
« Reply #7 on: August 30, 2011, 01:03:55 PM »
Removed all the sfrd_connie carrier/tech/mvam-related scripts but still no go.  Not sure what else can do short of removing entire model and ship scripts. 

Offline tiqhud

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Re: No shuttle launch... (again)
« Reply #8 on: August 30, 2011, 02:46:18 PM »
HMM, may I suggest, [goonna be time consuming] copy-paste All your carrier files into a Temp folder, then move them into the carrier folder One at a time,run BC then check.
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?

Offline Lurok91

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Re: No shuttle launch... (again)
« Reply #9 on: August 30, 2011, 03:06:22 PM »
Done all that. Only have three carrier files anyway.   Like I said, it's not the carrier files; they were working ok before.  It's something I added, probably another script.

Offline tiqhud

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Re: No shuttle launch... (again)
« Reply #10 on: August 30, 2011, 03:26:49 PM »
Have you got a backup of your scripts folder?

since I only have room for one install on my HDD. I tend to make a backup every 2 months [on Flash Drive], then keep all Wips, HPs [I get to do for others] on a Flash drive. If something goes Drastically wrong, I can go back to BC scripts of 2 months ago, then start reinstalling one at a time.
If have No good Idea, whats up.
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?

Offline Defiant

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Re: No shuttle launch... (again)
« Reply #11 on: August 30, 2011, 04:37:35 PM »
So the Mutator is active?
Are the Buttons for seconday targetting present?

Do you have QBA? If yes, are its Buttons still present?

Offline Lurok91

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Re: No shuttle launch... (again)
« Reply #12 on: August 30, 2011, 05:14:40 PM »
So the Mutator is active?
Are the Buttons for seconday targetting present?

Do you have QBA? If yes, are its Buttons still present?

Not sure which mutator - do you mean ai shuttle launching? New Tech?  If so, yes.  No other mutators.

Felix has buttons for secondary targeting.  No one else.

Do you mean QuickbattleAutostart?   There's an active extension button in mutators, and quickbattle works ok. Otherwise no, nothing else that's QBA.

Offline tiqhud

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Re: No shuttle launch... (again)
« Reply #13 on: August 30, 2011, 05:20:08 PM »
these
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?

Offline Lurok91

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Re: No shuttle launch... (again)
« Reply #14 on: August 30, 2011, 06:05:24 PM »
Yup, both of those active.

Offline JimmyB76

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Re: No shuttle launch... (again)
« Reply #15 on: August 30, 2011, 06:26:50 PM »
quick question  - does your QB starting ship have shuttle launching capabilities?  perhaps try changing your qb starting ship?
for some reason i think i seem to recall a long while ago something like if your QB starting ship doesnt have the shuttle launching capability, then none of the ships will...  i might be wrong about this, but i have a very vague memory of something like this...

Offline tiqhud

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Re: No shuttle launch... (again)
« Reply #16 on: August 30, 2011, 08:11:34 PM »
quick question  - does your QB starting ship have shuttle launching capabilities?  perhaps try changing your qb starting ship?
for some reason i think i seem to recall a long while ago something like if your QB starting ship doesnt have the shuttle launching capability, then none of the ships will...  i might be wrong about this, but i have a very vague memory of something like this...
That makes two of us, with the same vague memory
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?

Offline Lurok91

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Re: No shuttle launch... (again)
« Reply #17 on: August 30, 2011, 08:22:35 PM »
qb starting ship is carrier/has shuttle launch capability. 

I'm sure we'll find an answer soon  :)

Offline JimmyB76

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Re: No shuttle launch... (again)
« Reply #18 on: August 30, 2011, 10:06:43 PM »
and nothing at all shows up in the full console report?
can you upload the console report in here anyway?

Offline Lurok91

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Re: No shuttle launch... (again)
« Reply #19 on: August 31, 2011, 06:00:31 AM »
I'll post one when I get back into BC later but I think I know my way around console errors enough now to say it really doesn't reveal anything.  The game is working perfectly - no crashes, errors, etc -  it's simply that shuttle launching has stopped working, like I said probably because I've added/changed a script since March which has buggered it.