Author Topic: No shuttle launch... (again)  (Read 1754 times)

Offline Nebula

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Re: No shuttle launch... (again)
« Reply #20 on: August 31, 2011, 09:40:47 AM »
IIRC the first ship to load in QB has to have a shuttle launching script.... if it doesn't it won't work.
Canon is what people argue exists on ships that don't exist.

Offline Defiant

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Re: No shuttle launch... (again)
« Reply #21 on: August 31, 2011, 10:43:46 AM »
That makes two of us, with the same vague memory
Three. I vaguely remember writing something like that ;)

it's simply that shuttle launching has stopped working, like I said probably because I've added/changed a script since March which has buggered it. 
which one?

Offline Lurok91

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Re: No shuttle launch... (again)
« Reply #22 on: August 31, 2011, 11:16:08 AM »
IIRC the first ship to load in QB has to have a shuttle launching script.... if it doesn't it won't work.

How does one find out which is first ship to load in QB?

which one?

If I knew that, I could prob sort out problem, lol.  

Here's console report:

Code: [Select]
--->>> Wed Aug 31 17:17:04 2011
####
AttributeError: PreLoadAssets
added activation event for re-intergration sequence
Ship Player with SubModels support added
####

####
Trying to clean memory
####

####
Shuttle Launching Framework not loading....bye bye!
Ship Player with SubModels support added
####

EDIT:  so installed an old scripts folder from backup and seems to have sorted prob.  I'll report if any other errors but I guess thread can be locked.

PS:  was there any fix released for the sfrd_connie? 

Offline Defiant

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Re: No shuttle launch... (again)
« Reply #23 on: August 31, 2011, 01:14:58 PM »
How does one find out which is first ship to load in QB?
It means your Player ship.

Code: [Select]
Shuttle Launching Framework not loading....bye bye!
Confirmed, your Initial Player ship doesn't has (or has broken) Shuttle Bay/Carrier file.

sfrd Connie:
If someone can guarantee me that the original (bcfiles?) download gets fixed I offer my help to repair the Carrier script.

Offline B5

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Re: No shuttle launch... (again)
« Reply #24 on: November 15, 2011, 06:40:18 PM »
strange. i got the sfrd connie and had no such problems... until recently
On a pirateship talking piracy with pirates. Arrrr me hearties. There be whirlpools here. And another pirate ships. Full of pirates... from pirateland... and piratebay... Pirates... piiiiiiratessssss.

http://www.fanfiction.net/s/8396544/1/Conundrum

Pirates.

Offline Lurok91

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Re: No shuttle launch... (again)
« Reply #25 on: November 16, 2011, 09:58:08 AM »
Having fixed problem, it reoccurred when I installed the Kobayashi Maru and 1701-A, but knowing it would I just deleted carrier files and made new ones.    Still curious as to why the sfrd carrier files cause prob though...

Offline tiqhud

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Re: No shuttle launch... (again)
« Reply #26 on: November 16, 2011, 10:18:22 AM »
Im curious , As I use BCUT to make them. But there are few things can mess-up a script, but None of the Betas ever said anything, HMM.  

This got me to checking ALL our SFRD carrier files. I wonder if His scripts\ftb-Carrier.py, could have got messed-up, it is called by EVERY carrier file.

Did the reuired workbee-shuttles, get installed?

Did the Problem stilll exist , even after installation?
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
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Offline Defiant

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Re: No shuttle launch... (again)
« Reply #27 on: November 16, 2011, 03:39:19 PM »
If the problem is in the carrier file, installing the shuttles doesnt fix it.
Since I havn't done anything yet (see my post from august) the problem probably still exists.

Offline tiqhud

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Re: No shuttle launch... (again)
« Reply #28 on: November 16, 2011, 04:07:40 PM »
Hmm, Since he removed the carrier files and made New ones, maybe it could have been a bad dwnld From FF, since None of the beta testers had a problem with the carriers, HMM interesting dellima.
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?

Offline Lurok91

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Re: No shuttle launch... (again)
« Reply #29 on: November 17, 2011, 09:22:48 AM »
When I get BC back up and running after move this weekend, will check out the  scripts\ftb-Carrier.py ,  just to see if any issues/probs there.  FYI, I don't have workbees installed on mine - not yet anyway...