Author Topic: Cardassian Galor WIP: Recovered!  (Read 100609 times)

Offline serverandenforcer

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Re: Cardassian Galor WIP: UPDATE 08SEP2012
« Reply #240 on: January 05, 2013, 06:29:25 PM »
My model has more mesh detail.  Not saying Baz's model isn't good.  He made an excellent galor which is far better than anything BC has seen.

Offline baz1701

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Re: Cardassian Galor WIP: UPDATE 08SEP2012
« Reply #241 on: January 05, 2013, 07:10:01 PM »
Hey your model is great. Just one thing from you unwrap, on the wings I notice only one top and bottom. Have you taken into consideration that the cardi symbol only goes on one wind top and bottom.
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Offline serverandenforcer

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Re: Cardassian Galor WIP: UPDATE 08SEP2012
« Reply #242 on: January 05, 2013, 08:09:34 PM »
That's why I made a cut-out for them.   :D

Offline serverandenforcer

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Re: Cardassian Galor WIP: UPDATE 08SEP2012
« Reply #243 on: January 07, 2013, 08:21:14 PM »
First set of textures... Just the top part of the wings (the bottom part are textured too, however I think my UVW coordinates got messed up a bit and I need to re-do them). Still probably have to do some minor re-aligning, but it's a first step with continuing this project.



Offline Shadowknight1

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Re: Cardassian Galor WIP: UPDATE 07JANUARY2013
« Reply #244 on: January 07, 2013, 08:29:26 PM »
Definitely a good start!

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Offline serverandenforcer

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Re: Cardassian Galor WIP: UPDATE 07JANUARY2013
« Reply #245 on: January 07, 2013, 09:59:30 PM »
Uh.... premature with applying textures... Just realized I didn't do something right with the unwrap.  Easy fix though.

Offline FarShot

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Re: Cardassian Galor WIP: UPDATE 07JANUARY2013
« Reply #246 on: January 07, 2013, 10:29:39 PM »
Said it to Baz, I'll say it to you.  Don't use the renders of the CGI model for your textures please.

Offline serverandenforcer

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Re: Cardassian Galor WIP: UPDATE 07JANUARY2013
« Reply #247 on: January 07, 2013, 11:46:54 PM »
I was using it as a place holder to make sure I had certain areas shaped correctly.  But what's wrong with using those textures?

Offline serverandenforcer

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Re: Cardassian Galor WIP: UPDATE 07JANUARY2013
« Reply #248 on: January 09, 2013, 02:08:15 PM »
Ok, got the unwrap problem resolved... sort of...  Anyways,  posting four pics here.  First one shows the final unwrap setup (there still has to be some tweaking here and there but nothing as significant as before).  Second pic shows the very, very basic texture overlay on top of the unwrap.  Third and fourth pics are renders (as you can see from some of the white spotchyness, I need to do some slight realignment or improve the color fill in on the overlay over the unwrap.  I'm doing the textures on a single 4800 x 4800 bitmap file.  As you can see by the renders, I'm beginning with the wings.  My steps will be to draw out all the paneling lines and then fill them in appropriately with the correct color tone.  You may also notice that I've wrote in the word emblem where the cardassian symbol will be appearing on the model.  What I've done is in the unwrap process, have both  the left and right side of the top image of the ship overlap each other and the same for the bottom image of the ship.  However, in the physical model, I cut out rectangular pieces of where the cardassian symbol will be appearing and was able to take those pieces in the UVW Edit window aside for independent texturing.  This allows me to easily copy over textures from the main model by creating a rectangular cropping over the primary texture, copy it, paste it over this independent texture, and be able to create another image on it that would only appear on that side of the ship.  This allows me more room to use on my unwrap setup and I can have larger pieces to work with which can present higher detail on the mesh.  It also would probably save on loading time for the model as well in game.





Offline Jb06

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Re: Cardassian Galor WIP: UPDATE 07JANUARY2013
« Reply #249 on: January 09, 2013, 02:13:07 PM »
The map needs to be 4048 x 4048 ;)

Offline serverandenforcer

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Re: Cardassian Galor WIP: UPDATE 07JANUARY2013
« Reply #250 on: January 09, 2013, 02:14:49 PM »
Easily fixed! ;)

Offline Phoenix Bondi

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Re: Cardassian Galor WIP: UPDATE 07JANUARY2013
« Reply #251 on: January 09, 2013, 02:16:58 PM »
looking very good, silly question are u doing the keldon top to it too?

Offline serverandenforcer

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Re: Cardassian Galor WIP: UPDATE 07JANUARY2013
« Reply #252 on: January 09, 2013, 02:20:51 PM »
I haven't built the keldon pieces yet.  I'll be doing that after I'm done with the galor.  The keldon has more to it than just the top though.

Offline serverandenforcer

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Re: Cardassian Galor WIP: UPDATE 07JANUARY2013
« Reply #253 on: January 09, 2013, 06:29:00 PM »
I think I'm not supposed to work on this model.  My brand, spanking new external hard drive, which I had all my recent work saved on, just crashed on me.  Windows can't operate it at all.  I can see the drive, but I just can't access it.  I clicked on properties and it reads o bytes used and 0 bytes free (NOT GOOD!).  For the love of god, WHY???!!!!!!!!

Offline baz1701

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Re: Cardassian Galor WIP: UPDATE 07JANUARY2013
« Reply #254 on: January 09, 2013, 06:35:42 PM »
Oh no hope you recover the drive.

Is your 3D Max auto back up files
Folder on that HDD?
Whatever knocks us back, can only make us stronger.

Offline serverandenforcer

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Re: Cardassian Galor WIP: UPDATE 07JANUARY2013
« Reply #255 on: January 09, 2013, 07:10:13 PM »
Talked to Seagate customer support.  Did a bunch of tests and they've come to the conclusion that the drive has been corrupted.  Fortunately though I've been able to get 3ds Max back up and running.  Take note, not everything with this project was saved on the external.  I still have most of the work saved on my laptop's hard drive.  I'll just be going several steps back from where I was.  Kind of frustrating, but not a complete loss.

Offline Adonis

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Re: Cardassian Galor WIP: UPDATE 07JANUARY2013
« Reply #256 on: January 09, 2013, 07:51:46 PM »
Dude, try this one for size. Mind you, this is the Excal studio model version, not the CGI you did, but I think you'll get the general idea. It has both the Galor and Keldon parts (mind you, there are two tail variations for the Keldon, but you can skip that if you want, since your Keldon will be effectively non-canon).Plus, all the glowing parts are on a 512x512 map of it's own.
Easy is the path to wisdom for those not blinded by themselves.


Offline serverandenforcer

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Re: Cardassian Galor WIP: UPDATE 07JANUARY2013
« Reply #257 on: January 10, 2013, 08:27:53 AM »
Some good news... Was able to resume work on the galor and I now have some reasonable textures on the model.  I'll post pics when I have a chance.

Offline starship

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Re: Cardassian Galor WIP: UPDATE 07JANUARY2013
« Reply #258 on: January 10, 2013, 09:43:39 AM »
Talked to Seagate customer support.  Did a bunch of tests and they've come to the conclusion that the drive has been corrupted.  

You?re not the first, and won?t be the last, being surprised with the fail of Seagate external drives. 03 of my friends had the same problem. If you do a search using Google, you?ll see that a fail of this device is common. To much common in fact, reason why I prefer internal hds and dvd backups, much less susceptible to fails than the Seagate external drive, wich makes me remember the old, and really bad, Iomega external "floppy" disks (fails were a constant).  :bitch:

I?m glad you managed to recover your work.  ;)

Offline serverandenforcer

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Re: Cardassian Galor WIP: UPDATE 07JANUARY2013
« Reply #259 on: January 10, 2013, 04:28:54 PM »
Here are the pics as promised....