Author Topic: ok  (Read 713 times)

Offline FlowrellikX

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ok
« on: October 30, 2011, 11:34:25 PM »
I managed to make my own new torpedo file. However, it's not playing ingame.
I named the Torpedo's py file PhotonType5 and Accurately made it so as a script for an Ambassador class.
However, it's not working and not appearing ingame.
What's going on?  :idk:

Offline CyAn1d3

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Re: ok
« Reply #1 on: October 30, 2011, 11:43:52 PM »
to better facilitate your issue, it would be good to upload the torp script, that way the wizards can look at it.
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline Adonis

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Re: ok
« Reply #2 on: October 30, 2011, 11:52:49 PM »
I managed to make my own new torpedo file. However, it's not playing ingame.
I named the Torpedo's py file PhotonType5 and Accurately made it so as a script for an Ambassador class.
However, it's not working and not appearing ingame.
What's going on?  :idk:

You added it to a ship hardpoint by any chance?
Easy is the path to wisdom for those not blinded by themselves.


Offline FlowrellikX

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Re: ok
« Reply #3 on: October 30, 2011, 11:54:25 PM »
It's basically a Copy torpedo I made up from a TNG style Photon Torpedo.
However it's the coding that's driving me nutty.
It's just not being visible to the ship as a torpedo, even tho it's the right name for the python file.
I then tried somethign different as to rename the files into something different, and it still wont work.
http://bridgecommander.filefront.com/file/TNG_Torpedo;45906
Now I used to be good at making posts like this a couple years ago, but I seem to forgot how do it, since it's been years Since I tried modding period.
yes I did.
I'm also using BCUT to do the hardpoint tweaks
IS that a bad way to go or what?

Edit: it also appears that Model Propety Editor wont work as well for me :C

Offline Mario

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Re: ok
« Reply #4 on: October 31, 2011, 03:18:17 PM »
Are you sure you set these properties correctly?
Acta, non verba.
aka USS Sovereign

Offline FlowrellikX

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Re: ok
« Reply #5 on: November 01, 2011, 02:32:31 PM »
HA! I figured it out finally.
Normally when Bridge commander loads up python files, it compiles them. well in this case it didnt.
Therefore using python I saved the torpedo as .pyc and WHAMMO!
it works!
I cannot believe I forgot that!  :dance
Now, I'm gonna have so much fun now :D.
You may now moved this problem to problem solved. ty guys.
It really has been a long time since I modded lol. I'm glad I remembered it finally lol.

Offline flarespire

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Re: ok
« Reply #6 on: November 01, 2011, 09:18:20 PM »
well now i know how to accuratly adjust torp loadouts now, and sov your using the same res as me, my cursor fits over yours exactaly.

Offline eclipse74569

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Re: ok
« Reply #7 on: November 01, 2011, 11:43:10 PM »
well now i know how to accuratly adjust torp loadouts now, and sov your using the same res as me, my cursor fits over yours exactaly.

So does mine...and I'm running 1024x768...
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline Bones

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Re: ok
« Reply #8 on: November 02, 2011, 06:15:39 AM »
mine is bigger... :cry: