Author Topic: Late DS9/FC Excelsior Bridge Retexture  (Read 11955 times)

Offline Glenn

  • Starfleet Command
  • Posts: 371
  • Cookies: 190
  • Captain - USS Explorer
    • Captain Elgy's Star Trek Files
Late DS9/FC Excelsior Bridge Retexture
« on: February 22, 2007, 02:49:54 PM »
Hi People,

For a while I've been busy retexturing the Excelsior Bridge LCARS. The timeframe for this bridge set is around about the time of First Contact to Late/Post DS9. I've been asked to retexture all the control interfaces on the bridge and then animate them. The other bridge textures were created created by Jesse a while back and I think they're all pretty darn good!!.

So I've retextured most of the LCARS Interfaces and once that is complete, I'll move onto animating the Tga Files. So without further ado the Pics, Hope you all like...


Offline JimmyB76

  • Posts: 6423
  • Cookies: 421
Re: Late DS9/FC Excelsior Bridge Retexture
« Reply #1 on: February 22, 2007, 02:50:33 PM »
absolutely amazing!!!  :) 

Offline MickJo

  • Posts: 198
  • Cookies: 7
Re: Late DS9/FC Excelsior Bridge Retexture
« Reply #2 on: February 22, 2007, 03:45:45 PM »
very nice, looks very 24th century.

Offline Nebula

  • BC elder / BCC Vice Admin
  • Administrator
  • Posts: 5499
  • Cookies: 1129
  • KM - Mod Team Member & BC - Elder (2002)
    • 9th fleet HQ
Re: Late DS9/FC Excelsior Bridge Retexture
« Reply #3 on: February 22, 2007, 03:50:23 PM »
O M G  that looks nice
Canon is what people argue exists on ships that don't exist.

Offline Mark

  • Retired Administrator
  • Posts: 1930
  • Cookies: 1797
  • Site Co-Founder
    • ST Excalibur
Re: Late DS9/FC Excelsior Bridge Retexture
« Reply #4 on: February 22, 2007, 04:12:19 PM »
Thought id post some shots of the model improvements, ignore the blue nemesis lcars - Glenn is still working on his so i still have the old ones as place holders.

So far i have done the following:

  • 1: Modelled spot lights into the ceiling rim, which turn red at red alert
  • 2: Removed the Coffee Table
  • 3: Replaced the captains chair with a more modern one
  • 4: Added a ships plaque on the right hand side of the bridge
  • 5: Added a medkit to the left hand side of the bridge
  • 6: new lightmaps for captains chair, medical kit, plaque, and carpet (carpet lm is massively improved)
  • 7: Added new MSD based on Jose Ralats lakota MSD
  • 8: Optimised texture usage, reduced texture cost by about 50mb
  • 9: Reshaped ceiling dome


BCDS

  • Guest
Re: Late DS9/FC Excelsior Bridge Retexture
« Reply #5 on: February 22, 2007, 04:17:43 PM »
Excellent  :D

I have to say that is a pretty sexy captain's chair Mark.

I love it, whats happened with the lighting, it looks great.

Oh and on a small side note, is that a glitch in the light panel to the bottom left of Miguel's feet?

Offline Mark

  • Retired Administrator
  • Posts: 1930
  • Cookies: 1797
  • Site Co-Founder
    • ST Excalibur
Re: Late DS9/FC Excelsior Bridge Retexture
« Reply #6 on: February 22, 2007, 04:23:54 PM »
i was playing in windowed mode with no render filters

Offline Darkthunder

  • Vice Administrator
  • Posts: 2321
  • Cookies: 1527
Re: Late DS9/FC Excelsior Bridge Retexture
« Reply #7 on: February 22, 2007, 05:28:04 PM »
Awesome bridge. It doesn't look like an Excelsior Bridge anymore, nor does it look like a Sovereign Bridge. Assuming this would be a refitted bridge for the late TNG era Excelsiors, Lakota etc?

Great job nonetheless :D
Official BCC Discord ยท https://discord.gg/nJAx4HNQ2G
Ad Astra Per Aspera

Offline Billz

  • Posts: 1697
  • Cookies: 45
  • Doctor who? ;)
Re: Late DS9/FC Excelsior Bridge Retexture
« Reply #8 on: February 22, 2007, 06:11:48 PM »
I feel sorry for the crew. I always thought the original Excelsior chairs looked very uncomfy. I suggest you do new models for the crew chairs.

Anyway, looks awesome.
Can't wait for 2014 to start.

Offline El

  • Master Hardpointer
  • Retired Administrator
  • Posts: 653
  • Cookies: 123
  • Former Vice Admin
Re: Late DS9/FC Excelsior Bridge Retexture
« Reply #9 on: February 22, 2007, 06:16:13 PM »
  • 2: Removed the Coffee Table

Lol. poor Sulu.

This looks amazing Mark, I never used to pay much attention to the bridges when playing (being HP oriented), but I'm going to have fun walking around this one.

Offline Mark

  • Retired Administrator
  • Posts: 1930
  • Cookies: 1797
  • Site Co-Founder
    • ST Excalibur
Re: Late DS9/FC Excelsior Bridge Retexture
« Reply #10 on: February 22, 2007, 07:05:30 PM »
I feel sorry for the crew. I always thought the original Excelsior chairs looked very uncomfy. I suggest you do new models for the crew chairs.

I assume you will be willing to redo all the animations too then  :lol:

forgot 1 pic earlier.

Offline Billz

  • Posts: 1697
  • Cookies: 45
  • Doctor who? ;)
Re: Late DS9/FC Excelsior Bridge Retexture
« Reply #11 on: February 22, 2007, 08:29:04 PM »
I assume you will be willing to redo all the animations too then  :lol:

Ive gotta learn todo animations sometime!  :mrgreen:
Can't wait for 2014 to start.

Offline Rob Archer

  • Posts: 163
  • Cookies: 545
  • New Frontier MKVI
Re: Late DS9/FC Excelsior Bridge Retexture
« Reply #12 on: February 23, 2007, 05:23:15 PM »
Wow looks astonishing, great to see that the coffee table is gone i always though that seemed out of place, it looks like this bridge could double as an akira bridge too maybee if the textures were more chrome that brown, But it looks good..

If you guys would like a dedication plaque id be happpy to draw a custom one for you, Im pretty good at it: heres one i've done for the USS Excalibur


Offline tiqhud

  • BCFiles File Poster
  • Posts: 1763
  • Cookies: 1067
  • San Francisco Shipyards (HPer) file manuiplater
Re: Late DS9/FC Excelsior Bridge Retexture
« Reply #13 on: February 23, 2007, 06:37:51 PM »
I always considered, the coffee table, as you move it in as needed, not really a permanent fixture.
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?

Offline Mark

  • Retired Administrator
  • Posts: 1930
  • Cookies: 1797
  • Site Co-Founder
    • ST Excalibur
Re: Late DS9/FC Excelsior Bridge Retexture
« Reply #14 on: February 23, 2007, 07:18:11 PM »
rob: thanks but I already drew a custom one

Offline Tuskin38

  • Posts: 2476
  • Cookies: 111
Re: Late DS9/FC Excelsior Bridge Retexture
« Reply #15 on: February 23, 2007, 09:33:45 PM »
rob: thanks but I already drew a custom one

what program did you use to make that?

Offline Mark

  • Retired Administrator
  • Posts: 1930
  • Cookies: 1797
  • Site Co-Founder
    • ST Excalibur
Re: Late DS9/FC Excelsior Bridge Retexture
« Reply #16 on: February 23, 2007, 09:36:12 PM »
my usual - Macromedia Fireworks and Adobe Photoshop for the lighting effects.

starfleetadmiral

  • Guest
Re: Late DS9/FC Excelsior Bridge Retexture
« Reply #17 on: February 23, 2007, 11:11:04 PM »
I assume you will be willing to redo all the animations too then  :lol:

forgot 1 pic earlier.

So you can't just make the back of the chair model taller without it screwing up the animations?

Offline Mark

  • Retired Administrator
  • Posts: 1930
  • Cookies: 1797
  • Site Co-Founder
    • ST Excalibur
Re: Late DS9/FC Excelsior Bridge Retexture
« Reply #18 on: February 24, 2007, 06:28:59 AM »
hard to say, in theory tht would work - but this is 3ds max 3 we are talking about - the thing isnt exactly predictable.

besides smeg wanted the chairs remodelling, thats a bit of a different story.

Offline Billz

  • Posts: 1697
  • Cookies: 45
  • Doctor who? ;)
Re: Late DS9/FC Excelsior Bridge Retexture
« Reply #19 on: February 24, 2007, 07:04:56 AM »
hard to say, in theory tht would work - but this is 3ds max 3 we are talking about - the thing isnt exactly predictable.

besides smeg wanted the chairs remodelling, thats a bit of a different story.

If I could make up some new chair models in Milkshape and export them to a format that 3Ds 3 could use, would you at least consider it?
Can't wait for 2014 to start.