OKAY so getting back to this guys request for help:
As mentioned adding a cloaking device is easy, and can be done in the MPE or BCUT. Honestly though, as long as you're careful, Notepad will suffice and you'll be done in 10 seconds.
Open up your TOS Enterprise hardpoint in notepad and scroll down to the last set of text before this function:
# Property load function.
def LoadPropertySet(pObj):
Now, you'll want to copy and paste the following code into your TOS Enterprise hardpoint from any other hardpoint that uses a cloaking the device (the Defiant or Bird of Prey for example)
#################################################
CloakingDevice = App.CloakingSubsystemProperty_Create("Cloaking Device")
CloakingDevice.SetMaxCondition(3000.000000)
CloakingDevice.SetCritical(0)
CloakingDevice.SetTargetable(1)
CloakingDevice.SetPrimary(1)
CloakingDevice.SetPosition(0.000000, 0.250000, 0.000000)
CloakingDevice.SetPosition2D(71.000000, 55.000000)
CloakingDevice.SetRepairComplexity(3.000000)
CloakingDevice.SetDisabledPercentage(0.600000)
CloakingDevice.SetRadius(0.030000)
CloakingDevice.SetNormalPowerPerSecond(400.000000)
CloakingDevice.SetCloakStrength(300.000000)
App.g_kModelPropertyManager.RegisterLocalTemplate(CloakingDevice)
And now for the last step: Locate this in your Defiant/BoP hardpoint (will be towards the bottom below the first code set I posted):
prop = App.g_kModelPropertyManager.FindByName("Cloaking Device", App.TGModelPropertyManager.LOCAL_TEMPLATES)
if (prop != None):
pObj.AddToSet("Scene Root", prop)
Now paste that into your TOS Enterprise hardpoint at the bottom. If you did everything correctly then you'll have a cloaking TOS Enterprise. Very easy. Let me know if you need any more help.