Author Topic: KM bridges widescreen?  (Read 468 times)

Offline FarShot

  • That guy with good ideas...
  • Moderator
  • Posts: 2470
  • Cookies: 787
  • I'm actually making stuff! :D
KM bridges widescreen?
« on: January 14, 2012, 12:15:38 AM »
It's not so much of an issue or a bug as it is just a question.

I'm using KM's widescreen settings, but it seems to stretch bridges horizontally.  Is it an issue on my end or a sacrifice made to have widescreen support?  I can't stand looking at Saffi enough already.  Does she have to looks like a fat dwarf too? :P

Offline flarespire

  • The one who breaks the cycle.
  • Posts: 1230
  • Cookies: 47
  • God Green God Dammit!
Re: KM bridges widescreen?
« Reply #1 on: January 14, 2012, 06:46:40 AM »
IDK, might just be something you have to live with, or your aspect ratio is off. Also could you get a picture of fat dwarf saffi and post it?

Offline 086gf

  • Location: United Socialist States of America!
  • Posts: 1357
  • Cookies: 32
Re: KM bridges widescreen?
« Reply #2 on: January 14, 2012, 12:57:07 PM »
No fat dwarf Saffi on my 1440 x 900 screen.
All hail the messiah!

Offline FarShot

  • That guy with good ideas...
  • Moderator
  • Posts: 2470
  • Cookies: 787
  • I'm actually making stuff! :D
Re: KM bridges widescreen?
« Reply #3 on: January 14, 2012, 01:06:38 PM »
The bridge in 1920 x 1080 (16:9):


The bridge in 1024 x 768 (4:3):


As you can see, in widescreen, the bridge view is distorted.  Everything seems fine in space.  I'm using the "Additional Resolutions" option in KM.

Offline JimmyB76

  • Posts: 6423
  • Cookies: 421
Re: KM bridges widescreen?
« Reply #4 on: January 14, 2012, 03:02:37 PM »
ya unfortunately, thats how it looks ingame with widescreen...
mine looks the same...