Author Topic: Small Problem with WC Sovereign (FC Version) and its Yacht.  (Read 509 times)

Offline angryandorian

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Small Problem with WC Sovereign (FC Version) and its Yacht.
« on: January 16, 2012, 07:33:20 PM »
I noticed that when I deploy the yacht, via MVAM, it crashes right into the Sovereign. Its like it doesn't get enough clearance when it launches. 

Offline 086gf

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Re: Small Problem with WC Sovereign (FC Version) and its Yacht.
« Reply #1 on: January 16, 2012, 08:00:25 PM »
Compare it to the NEM MVAM script version and see if its different(other than the names ofcourse).
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Offline angryandorian

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Re: Small Problem with WC Sovereign (FC Version) and its Yacht.
« Reply #2 on: January 16, 2012, 08:42:29 PM »
The Nemesis version doesn't have a yacht.

Offline 086gf

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Re: Small Problem with WC Sovereign (FC Version) and its Yacht.
« Reply #3 on: January 16, 2012, 10:58:01 PM »
You mean MVAM script or what? WC's NEM Sov itself can launch the yacht with MVAM.
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Offline angryandorian

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Re: Small Problem with WC Sovereign (FC Version) and its Yacht.
« Reply #4 on: January 17, 2012, 04:16:23 PM »
I looked through the files and readme, there is no mention of WC's Nemesis Sovvie being able to launch the yacht. There's not even a MVAM script file, or a model of the yacht, or the ship without the yacht. I think the FC/Insurrection version is the only one with the yacht.

Offline eclipse74569

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Re: Small Problem with WC Sovereign (FC Version) and its Yacht.
« Reply #5 on: January 17, 2012, 07:20:14 PM »
*quirks brow* it SHOULD have an MVAMable yacht....KM version does.
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Offline angryandorian

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Re: Small Problem with WC Sovereign (FC Version) and its Yacht.
« Reply #6 on: January 17, 2012, 08:13:31 PM »
Yeah I know that, but the one on Filefront doesn't. I'll have to check it our later. In anycase, I find the collision happens when the Sovereign's shields are up. If I go to Green Alert, the yacht makes it out okay, albeit with low shields.

Offline ACES_HIGH

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Re: Small Problem with WC Sovereign (FC Version) and its Yacht.
« Reply #7 on: January 17, 2012, 11:48:35 PM »
you can adjust the MVAM file to fix this.  You just need to adjust the endpoint of the undocking animation to be further away from the ship.