Author Topic: TOS Intelligence Scout  (Read 455 times)

Offline GMunoz

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Offline Killallewoks

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Re: TOS Intelligence Scout
« Reply #1 on: January 24, 2012, 02:55:19 AM »
 :funny All ready downloaded GMunoz, nice little ship I think she is very well designed.

Offline Lionus

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Re: TOS Intelligence Scout
« Reply #2 on: February 11, 2012, 09:36:32 AM »
I'm getting white squares when firing the torps.. it seems that the flare is missing or something.  :idk:
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Offline tiqhud

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Re: TOS Intelligence Scout
« Reply #3 on: February 11, 2012, 02:02:19 PM »
I'm getting white squares when firing the torps.. it seems that the flare is missing or something.  :idk:
Ive not read, the readme, but do you have all the requiirements?
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
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It is all the little details, that cause headaches.
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Offline King Class Scout

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Re: TOS Intelligence Scout
« Reply #4 on: February 11, 2012, 05:03:34 PM »
instant answer: no where in the torpedo script does the ship call for the included texture
called for textures
Code: [Select]
"data/Textures/Tactical/TorpedoCore.tga",
kCoreColor,
0.1,
1.2,
"data/Textures/Tactical/SFM_FedPhotonCore.tga",
kGlowColor,
4.0,
0.4,
0.5,
"data/Textures/Tactical/TorpedoFlares.tga",

provided texture in zip
TOS_FedPhotonGlow

geeze, GM, did you rush, or did somebody need changing in mid compile?

Edit: there's also a very BAD power draw that even taps the aux power.  i don't think that sensor pod is THAT thirsty, is it?
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