instant answer: no where in the torpedo script does the ship call for the included texture
called for textures
"data/Textures/Tactical/TorpedoCore.tga",
kCoreColor,
0.1,
1.2,
"data/Textures/Tactical/SFM_FedPhotonCore.tga",
kGlowColor,
4.0,
0.4,
0.5,
"data/Textures/Tactical/TorpedoFlares.tga",
provided texture in zip
TOS_FedPhotonGlow
geeze, GM, did you rush, or did somebody need changing in mid compile?
Edit: there's also a very BAD power draw that even taps the aux power. i don't think that sensor pod is THAT thirsty, is it?