The 60 Dark Matter Bubble models have a simple rotation tied to it's location.
I added the extra function called, "NiAlphaProperty" to the "NiTriShape" in Nifskope. This is the mechanism that gives your model transparency. The flag# standard is 237. This is the function I play around with, to get all these different effects you see in my videos.
Edit:
The objects textured animation is created by another function called "NiFlipController". This cycles through every texture that is assigned to it. You can have 4 textures...or you can have 50 (like I have on my Badlands Vortex.) I will make a video at some point on that. How to use Nifskope for the purpose of generating some cool effects with the transparencies.
I can only use what BC can handle. :-P
Update - 09/20/2021In the picture below is roughly, 1.2 Million Polys in BC. Moo ha ha ha ha!!
I brightened up the picture a bit so you all can see better.
Below that one is 600K polys and the map was changed to make it bright enough to see.