Author Topic: Delta Quadrant Pack 1.0 Download Link  (Read 4809 times)

Offline Shadowknight1

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Re: Delta Quadrant Pack 1.0 Download Link
« Reply #40 on: May 25, 2012, 12:41:29 PM »
will it work if i don't install the star systems? i just want the ships for now. and how do i make the systems not install?

By going through and removing the systems from the zip file.  Personally, I think you're missing out if you don't get the systems too.

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Offline B5

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Re: Delta Quadrant Pack 1.0 Download Link
« Reply #41 on: May 25, 2012, 01:09:22 PM »
By going through and removing the systems from the zip file.  Personally, I think you're missing out if you don't get the systems too.
don't worry, i'll just rename them, so when (if) i get GC i can use them at a later time.
On a pirateship talking piracy with pirates. Arrrr me hearties. There be whirlpools here. And another pirate ships. Full of pirates... from pirateland... and piratebay... Pirates... piiiiiiratessssss.

http://www.fanfiction.net/s/8396544/1/Conundrum

Pirates.

Offline Jb06

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Re: Delta Quadrant Pack 1.0 Download Link
« Reply #42 on: May 25, 2012, 01:20:38 PM »
will it work if i don't install the star systems? i just want the ships for now. and how do i make the systems not install?

It will work, but if you install them anyways just dont activate the mutator for the systems so they shouldn't appear me thinks  :readme:

Is it possible to use the Borg Transwarp Hub? I remember seeing a picture a long time ago with it active.

We did get it working but the lag was immense so we scrapped it unfortunately :(

aw darn. i cant get this. :idk: My bc computer cant get on gamefront. its sad. can you post the file please?

It's only going to be available on bcfiles and gamefront which are the same thing really. Why don't you download it on ur non bc computer an transfer via pendrive?

Offline zgok

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Re: Delta Quadrant Pack 1.0 Download Link
« Reply #43 on: May 26, 2012, 03:28:23 AM »
Absolutelly stunning! wonderful! Great job!

Offline King Class Scout

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Re: Delta Quadrant Pack 1.0 Download Link
« Reply #44 on: May 26, 2012, 09:14:56 AM »
there's one problem with THAT idea, B5.  the planets themselves are set up as ships, as are their atmospheres, so that Nano FX doesn't screw with all the effort those two put into them.  it's also the only way to get Velocitron to show spinning. every planet also has a Glow and Specular set
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Offline B5

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Re: Delta Quadrant Pack 1.0 Download Link
« Reply #45 on: May 26, 2012, 12:12:28 PM »
well it works. its slow with more than one DQP ship in game, but i'll live. :roll
On a pirateship talking piracy with pirates. Arrrr me hearties. There be whirlpools here. And another pirate ships. Full of pirates... from pirateland... and piratebay... Pirates... piiiiiiratessssss.

http://www.fanfiction.net/s/8396544/1/Conundrum

Pirates.

Offline zgok

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Re: Delta Quadrant Pack 1.0 Download Link
« Reply #46 on: May 26, 2012, 06:23:59 PM »
if planets count as ships, is there a way to target them and shoot at them?  :evil:

Offline Tuskin38

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Re: Delta Quadrant Pack 1.0 Download Link
« Reply #47 on: May 26, 2012, 10:12:07 PM »
yeah if you're close enough you can you can shoot them.

Offline Shadowknight1

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Re: Delta Quadrant Pack 1.0 Download Link
« Reply #48 on: May 27, 2012, 12:15:23 AM »
Speaking of....how do you increase the range of, say, the Krenim Timeship's Incursion beam???  You can't target a planet with that.

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Offline JimmyB76

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Re: Delta Quadrant Pack 1.0 Download Link
« Reply #49 on: May 27, 2012, 08:41:36 AM »
i would assume that would be in the hardpoint in this line:
Code: [Select]
IncursionBeam.SetMaxDamageDistance(250.000000)

Offline 086gf

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Re: Delta Quadrant Pack 1.0 Download Link
« Reply #50 on: May 28, 2012, 12:26:47 AM »
Epic stuff! Will download later and spend some time exploring everything.
All hail the messiah!

Offline DMWalsh79

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Re: Delta Quadrant Pack 1.0 Download Link
« Reply #51 on: May 28, 2012, 01:39:13 PM »
Great Work JB.  This has definitely taken over my playing on BC for sure!!!  Cookie for you!

On another note, and I apologize if it's off topic, but, how do you change the timing in GC?
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Offline JimmyB76

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Re: Delta Quadrant Pack 1.0 Download Link
« Reply #52 on: May 28, 2012, 02:09:22 PM »
from GC Readme:
Quote
To configure Galaxy Charts you?ll need to have the Unified Main Menu (UMM) mod installed, as listed in the ?Requirements? section. Then follow UMM?s instructions to enable the Galaxy Charts Config menu. UMM is used to allow configuring because it allows for a simple plugin script to be read and used to easily create a menu in the game?s Configure pane, thus allowing users to easily change whatever attributes of a mod the developer of the mod lets.
   In it, you?ll find various things to configure about Galaxy Charts, as are mentioned below, and keep in mind that all changes are automatically saved after 1 second since the last change was made.
   So, the values are:


-User Time Factor: It?s a small window which contains 1 text input box, and shows a few informative information about it. The user time factor does exactly that it says in that window. The time you type in it, in seconds, is the amount of time you would need to cross the entire galaxy at warp 9.99 , it can range from 1 sec (type simply ?1? or ?minimum?) to the real time needed in star trek (type the largest number you can, or simply type ?maximum?). Therefore, all time to travel (ETA) calculations take this into consideration, making all travels in general take more or less time. To type in a value in the text input box, left-click it until the ?blinking bar? appear in it, showing that you can type in, then you type, and remember to type a numerical value only, representing time in seconds, with the only exceptions being ?minimum? and ?maximum? as mentioned above, or the ?.? to define the decimals, like ?120.5?. The informative paragraph will automatically change to show how many years/days/hours/minutes/seconds that amount of seconds which you typed is. If there is something wrong in what you typed, for example, typin in characters instead of numerals, the mod will use the default value, 60 seconds, for this attribute.

Offline DMWalsh79

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Re: Delta Quadrant Pack 1.0 Download Link
« Reply #53 on: May 28, 2012, 09:28:12 PM »
Thanks Jimmy.  Appreciate the assist.
"Think where man's glory most begins and ends, And say my glory was I had such friends" W.B. Yeats

"When one is dealing with monsters, He must take care not to become one himself" - Friedrich Nietzsche

Offline B5

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Re: Delta Quadrant Pack 1.0 Download Link
« Reply #54 on: May 29, 2012, 03:22:09 PM »
will most of the systems work without GC? or will they cause the game to crash if i try warping to one?

plus, why can i not find the Nygean transport or this 'Void' ship?
On a pirateship talking piracy with pirates. Arrrr me hearties. There be whirlpools here. And another pirate ships. Full of pirates... from pirateland... and piratebay... Pirates... piiiiiiratessssss.

http://www.fanfiction.net/s/8396544/1/Conundrum

Pirates.

Offline Tally

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Re: Delta Quadrant Pack 1.0 Download Link
« Reply #55 on: May 29, 2012, 03:32:52 PM »
The void ship is under Delta Quadrant Species and is the Night Ship.....prison ship is the reptillian ship I think

Offline moed

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Re: Delta Quadrant Pack 1.0 Download Link
« Reply #56 on: May 29, 2012, 04:21:30 PM »
Good to hear from you Tally!

Offline Jb06

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Re: Delta Quadrant Pack 1.0 Download Link
« Reply #57 on: May 30, 2012, 06:48:08 AM »
will most of the systems work without GC? or will they cause the game to crash if i try warping to one?

plus, why can i not find the Nygean transport or this 'Void' ship?

Void ship is the night ship and it looks like I haven't included the plugin for the prison ship but everything else should be there.

Plugin is below... put it in scripts/custom/ships ;)

Nygean Prison Transport Plugin


Offline marcus1982

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Re: Delta Quadrant Pack 1.0 Download Link
« Reply #58 on: May 30, 2012, 05:54:48 PM »
Hi,

i?m new here, from germany and a very great fan of Bridge Commander :)

I have a Question about the Krenim Timeship.
I can?t adjust the Temporal Weapons range, the tip below does not funktion :(

Regards
Marcus

Offline Jb06

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Re: Delta Quadrant Pack 1.0 Download Link
« Reply #59 on: May 31, 2012, 05:44:08 PM »
Hi,

i?m new here, from germany and a very great fan of Bridge Commander :)

I have a Question about the Krenim Timeship.
I can?t adjust the Temporal Weapons range, the tip below does not funktion :(

Regards
Marcus

I'll look into it, how far are you wanting to hit a target?