Author Topic: SFSY_San Francisco Shipyards  (Read 4909 times)

Offline tiqhud

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Re: SFSY_San Francisco Shipyards
« Reply #40 on: May 07, 2013, 10:34:02 AM »
Yep, only few of us beta-s, that weren't busy, and could report
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?

Offline Lord Tribble

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Re: SFSY_San Francisco Shipyards
« Reply #41 on: May 07, 2013, 03:48:19 PM »
Does anyone else get damage like this?
http://farm8.staticflickr.com/7286/8715291458_ee03578249_o.jpg

I know this is usually a 'delete the vox' thing, but I've tried that multiple times and she still goes weird and patchy

Offline Shadowknight1

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Re: SFSY_San Francisco Shipyards
« Reply #42 on: May 08, 2013, 08:34:13 PM »
No, but then, I totally forgot to test the damage on it. :(

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Offline baz1701

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Re: SFSY_San Francisco Shipyards
« Reply #43 on: May 10, 2013, 04:44:43 AM »
Not saying for definate but there might be an alterented update soon to reflect the changes at the end of the new film.
Whatever knocks us back, can only make us stronger.

Offline Shadowknight1

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Re: SFSY_San Francisco Shipyards
« Reply #44 on: May 10, 2013, 08:46:04 AM »
Maybe hold off until the rest of us have seen it? :p  And isn't Jb06 supposed to be sending corrections to the ambient color or something?

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Offline Lord Tribble

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Re: SFSY_San Francisco Shipyards
« Reply #45 on: May 10, 2013, 04:07:16 PM »
Dude! Spoiler warning! It only came out yesterday D:

Offline mckinneyc

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Re: SFSY_San Francisco Shipyards
« Reply #46 on: May 10, 2013, 06:04:07 PM »
Don't worry Lord Tribble it is a rather minor change

Offline Lord Tribble

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Re: SFSY_San Francisco Shipyards
« Reply #47 on: May 10, 2013, 06:30:06 PM »
Don't worry Lord Tribble it is a rather minor change

But now I know her fate in the film. :/


@ Shadowknight1

I can send you the compensated texture I made if you want?

Offline Shadowknight1

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Re: SFSY_San Francisco Shipyards
« Reply #48 on: May 10, 2013, 07:07:29 PM »
Don't worry Lord Tribble it is a rather minor change

...it's not a -A, is it?  Cause that'd make me sad.  :(

And sure Tribble, it'll at least compensate until the update is ready or whatever.

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Offline Killallewoks

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Re: SFSY_San Francisco Shipyards
« Reply #49 on: May 10, 2013, 07:10:38 PM »
...it's not a -A, is it?  Cause that'd make me sad.  :(

And sure Tribble, it'll at least compensate until the update is ready or whatever.

No it isn't an A. :)

Offline Lord Tribble

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Re: SFSY_San Francisco Shipyards
« Reply #50 on: May 11, 2013, 02:14:00 PM »
Saw the film, loved it!

KINDA MAYBE A SPOILER:

.........Saw the change, not keen. Seems a bit unnecessary when the Enterprise is still a new, top of the line ship. But that's not a discussion for here.

END SPOILER


@Shadowknight1; I'll pm it to you  ;)

Offline Darkthunder

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Re: SFSY_San Francisco Shipyards
« Reply #51 on: May 11, 2013, 02:54:28 PM »
What change, Lord Tribble? Send me a PM please :P
(PS: Seen the movie, do not know what change you guys are referring to)
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Offline tiqhud

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Re: SFSY_San Francisco Shipyards
« Reply #52 on: May 11, 2013, 04:29:30 PM »
What change, Lord Tribble? Send me a PM please :P
(PS: Seen the movie, do not know what change you guys are referring to)
Well , JB06, found a problem in the NIF, where the ambient lighting on some textures, were not matching up , to the ambient lighting of other textures, and we are waiting for a New Nif, if JB06 is not to Busy and can correct the issue, and Trimble has redone some of the textures
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?

Offline Shadowknight1

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Re: SFSY_San Francisco Shipyards
« Reply #53 on: May 11, 2013, 04:57:46 PM »
Well , JB06, found a problem in the NIF, where the ambient lighting on some textures, were not matching up , to the ambient lighting of other textures, and we are waiting for a New Nif, if JB06 is not to Busy and can correct the issue, and Trimble has redone some of the textures
I think the change LT and Darkthunder are referring to are the changes to the actual ship by the end of Into Darkness.

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Offline tiqhud

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Re: SFSY_San Francisco Shipyards
« Reply #54 on: May 11, 2013, 05:02:13 PM »
HMM, then I say patience
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?

Offline Lord Tribble

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Re: SFSY_San Francisco Shipyards
« Reply #55 on: May 18, 2013, 06:13:46 PM »
Regarding my damage problem, I found that I have a vox debug file saying this:

17 double sided triangle(s) detected in unnamed geometry.
31 double sided triangle(s) detected in unnamed geometry.
31 double sided triangle(s) detected in unnamed geometry.
2 double sided triangle(s) detected in unnamed geometry.
12 double sided triangle(s) detected in unnamed geometry.
4 double sided triangle(s) detected in unnamed geometry.
2 double sided triangle(s) detected in unnamed geometry.
35 double sided triangle(s) detected in unnamed geometry.
2 double sided triangle(s) detected in unnamed geometry.
3 double sided triangle(s) detected in unnamed geometry.
2 double sided triangle(s) detected in unnamed geometry.
4 double sided triangle(s) detected in secondary_hull:20.
1 double sided triangle(s) detected in unnamed geometry.
8 double sided triangle(s) detected in secondary_hull:20.
9 double sided triangle(s) detected in unnamed geometry.
12 double sided triangle(s) detected in secondary_hull:20.
8 double sided triangle(s) detected in secondary_hull:21.
12 double sided triangle(s) detected in secondary_hull:20.
4 double sided triangle(s) detected in secondary_hull:21.
36 double sided triangle(s) detected in secondary_hull:20.
12 double sided triangle(s) detected in secondary_hull:21.
12 double sided triangle(s) detected in secondary_hull:20.
7 double sided triangle(s) detected in secondary_hull:21.
9 double sided triangle(s) detected in secondary_hull:21.
5 double sided triangle(s) detected in secondary_hull:20.
12 double sided triangle(s) detected in secondary_hull:21.
12 double sided triangle(s) detected in secondary_hull:21.
2 double sided triangle(s) detected in secondary_hull:20.
2 double sided triangle(s) detected in secondary_hull:21.
12 double sided triangle(s) detected in secondary_hull:21.
16 double sided triangle(s) detected in secondary_hull:21.
17 double sided triangle(s) detected in secondary_hull:21.
108 double sided triangle(s) detected in Editable Mesh.
8 double sided triangle(s) detected in unnamed geometry.
1 double sided triangle(s) detected in secondary_hull:21.
1 double sided triangle(s) detected in secondary_hull:21.
2 double sided triangle(s) detected in secondary_hull:21.
2 double sided triangle(s) detected in secondary_hull:21.
4 double sided triangle(s) detected in secondary_hull:21.
9 double sided triangle(s) detected in secondary_hull:21.
12 double sided triangle(s) detected in secondary_hull:21.
1 double sided triangle(s) detected in secondary_hull:21.
1 double sided triangle(s) detected in secondary_hull:21.
104 double sided triangle(s) detected in unnamed geometry.
1 double sided triangle(s) detected in unnamed geometry.
10 double sided triangle(s) detected in Editable Mesh.
2 double sided triangle(s) detected in unnamed geometry.


Not sure what any of that means but maybe it's got something to do with it :idk:

Offline Shadowknight1

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Re: SFSY_San Francisco Shipyards
« Reply #56 on: May 18, 2013, 10:08:49 PM »
HMM, then I say patience

Well, I hope baz caught ALL the changes. :P  From what I recall, there were only two "big" changes.

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Offline tiqhud

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Re: SFSY_San Francisco Shipyards
« Reply #57 on: May 22, 2013, 02:44:50 PM »
DO read the description, and the readme,  if it fits your situation download this.

http://bridgecommander.filefront.com/file/Textures_For_JJpriseV6_SFSY;121718

YOY will need the ship 1st. :D ;)
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?

Offline tiqhud

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TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?

Offline Bones

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Re: SFSY_San Francisco Shipyards
« Reply #59 on: June 01, 2013, 04:59:29 PM »
Any chance of uploading these somewhere else ??? gamefront showed me a big FU when they blocked my evil country from accessing their downloads ...