The ShieldPercentages script draws on and periodically refreshes the shield display window.
I want to do the same thing, more or less, in my script. It'd be awesome if when the player is targeting a ship that has primary/secondary shield generators the shield display window would tell you what generator is active on the target ship. Although with the simple logic behind how the AI chooses what their active generator it somehow seems natural that there be an indicator of this on the GUI somewhere. There would be the text "Primary active" or "Secondary active" depending on circumstances.
It would be good if the displayed text were only updated when something changed with the generators or the players targeted ship but it could just as well be checked every X seconds like ShieldPercentages does it.
Just one tiny problem about me getting this functionality off the ground. I have little to no idea as to how ShieldPercentages works and thus how I could fit an adaption of it to my needs
