Author Topic: AllotoniFan WIP Project - BSG 2003  (Read 2453 times)

Offline AllotoniFan

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Re: AllotoniFan WIP Project - BSG 2003
« Reply #20 on: August 14, 2012, 12:00:51 PM »
OK, then.....I?ll model the ribs...but i should warn you...the ship is probably going to make your BC install slow as hell.
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Offline Jb06

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Re: AllotoniFan WIP Project - BSG 2003
« Reply #21 on: August 14, 2012, 12:05:33 PM »
It's the textures which makes it run slow, large meshes make it crash :P

Offline AllotoniFan

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Re: AllotoniFan WIP Project - BSG 2003
« Reply #22 on: August 14, 2012, 12:41:42 PM »
80k-100k large meshes??
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Offline Darkthunder

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Re: AllotoniFan WIP Project - BSG 2003
« Reply #23 on: August 14, 2012, 12:44:11 PM »
A guideline for most BC meshes, should be around 20-25k. Some could possibly go as high as 30k, but after that you start to push the engine a bit too much.
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Offline AllotoniFan

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Re: AllotoniFan WIP Project - BSG 2003
« Reply #24 on: August 14, 2012, 01:53:45 PM »
The thing is...if i?m going to make a galactica model with that poly count range...i?d have to exclude the ribs and make textures of them and after making some tests....i decided to really go and push BCs engine a little more.
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Offline Darkthunder

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Re: AllotoniFan WIP Project - BSG 2003
« Reply #25 on: August 14, 2012, 02:55:35 PM »
Just saying, you can push BC's engine, but sooner or later, it will push back :P
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Offline furswift

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Re: AllotoniFan WIP Project - BSG 2003
« Reply #26 on: August 14, 2012, 03:10:53 PM »
Also keep in mind that high poly meshes might have difficulty damaging, especially if it isn't a seamless single object.

Offline FarShot

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Re: AllotoniFan WIP Project - BSG 2003
« Reply #27 on: August 14, 2012, 05:32:48 PM »
I looked for a released Galactica model to check its poly count and see how much detail could be added without sacrificing too much performance.

This is Coxxon's Galactica, from his BSG pack on Scifi-meshes.





Take note that its triangle count is an impressive 60k.  That wouldn't hurt BC's engine too bad, and with the amount of detail present on this baby, the textures could be simplified into several palettes of repeating panels.  Downside is that because the mesh is separated into four parts she wouldn't damage well.

In a hypothetical case where she had permissions secured for a port, she wouldn't make that bad of a ship for BC.  Make something similar to this and you should be good.

Offline Bren

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Re: AllotoniFan WIP Project - BSG 2003
« Reply #28 on: August 16, 2012, 10:28:02 PM »
The base model of Coxxon's was released with the original BSG pack a few years back. IIRC, Coxxon released the whole fleet for general use, then released the clamp-on armour and ribbing a while later.

I added them to my BC model, but something went screwy with the Nif conversion, and some of the ribs didn't show up. I tried messing with the normals, to no avail.

Still looked nice, though:


Coxxon's model is too roundy on the flightpods, and innaccurate here and there. I'd like to see someone take a really passionate look at the Bucket and really knock it out of the park for BC.
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Offline AllotoniFan

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Re: AllotoniFan WIP Project - BSG 2003
« Reply #29 on: August 17, 2012, 12:43:10 PM »
The base model of Coxxon's was released with the original BSG pack a few years back. IIRC, Coxxon released the whole fleet for general use, then released the clamp-on armour and ribbing a while later.

I added them to my BC model, but something went screwy with the Nif conversion, and some of the ribs didn't show up. I tried messing with the normals, to no avail.

Coxxon's model is too roundy on the flightpods, and innaccurate here and there. I'd like to see someone take a really passionate look at the Bucket and really knock it out of the park for BC.



I?ve been analyzing a model of the Galactica up close...namely the BSG Online model....i?ll try to take a few pics and use them as reference along with ZOICs renders....

So far...i?ve been redoing the front part of the Galactica a Bazillion times and that front part where the drydock connectors and hatches are located is really difficult specially since there are a lot of curves in it.....i?ll keep doing it until i get it right..then i?ll post pics here......  :)
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Offline Bren

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Re: AllotoniFan WIP Project - BSG 2003
« Reply #30 on: August 18, 2012, 06:38:09 PM »
The BSGO model is good reference, it was built by the guys doing Diaspora, they're good guys. Best of luck!
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Offline AllotoniFan

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Re: AllotoniFan WIP Project - BSG 2003
« Reply #31 on: August 25, 2012, 10:07:08 AM »
Back from a painful weak(the Krav Maga training is killing me)....i started building the galactica differently.
Differently how?

I used to make box modelling...but i found out that line modelling with lathe and extensive mesh editing is easier for me.

Now i have a question: How the hell am i going to make the rocket exhausts? Giant blinkers?



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Offline FarShot

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Re: AllotoniFan WIP Project - BSG 2003
« Reply #32 on: August 25, 2012, 10:37:18 AM »
If you want to be adventurous, you could learn how to make animated/transparent textures for it.

By the way, "WIP Project" is sort of redundant. :P

Offline AllotoniFan

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Re: AllotoniFan WIP Project - BSG 2003
« Reply #33 on: August 25, 2012, 10:51:54 AM »
By the way, "WIP Project" is sort of redundant. :P

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Offline WileyCoyote

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Re: AllotoniFan WIP Project - BSG 2003
« Reply #34 on: August 25, 2012, 06:05:43 PM »
Quote
Now i have a question: How the hell am i going to make the rocket exhausts? Giant blinkers?
Maybe use the NanoFx plasma smoke so that it is always on?
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Offline AllotoniFan

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Re: AllotoniFan WIP Project - BSG 2003
« Reply #35 on: August 25, 2012, 09:01:51 PM »
Cookie for you Mr. Coyote....you?re already on the beta testers list..... ;)
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Offline AllotoniFan

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Re: AllotoniFan WIP Project - BSG 2003
« Reply #36 on: August 29, 2012, 04:42:23 PM »
Finally got time to make the body of the Pegasus....418 polys... :D

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Offline Bren

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Re: AllotoniFan WIP Project - BSG 2003
« Reply #37 on: September 01, 2012, 09:45:33 AM »
Nice! That's some efficient modelling!  :yay:

She looks good, too.
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Offline AllotoniFan

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Re: AllotoniFan WIP Project - BSG 2003
« Reply #38 on: September 15, 2012, 07:28:54 PM »
Major UPDATE!(i think)

Most of the Pegasus "Alligator Head" is ready, i intend to finish the lower part today and add major details by tomorrow morning.

Poly count: 2270


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Offline JimmyB76

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Re: AllotoniFan WIP Project - BSG 2003
« Reply #39 on: September 15, 2012, 08:42:46 PM »
Quote
Now i have a question: How the hell am i going to make the rocket exhausts?
you may want to take a look at the BSG mega-pack that is on BCFiles that Dave975 did a few years back...  their weapons have smoke trails...  it is based off of the plasma trails from NanoFX...
http://bridgecommander.filefront.com/file/Battlestar_Galactica_Fleet_Pack;72482

you may also want to ask John (Lost_Jedi, aka LJ) over at Excalibur forums, he is the one that made it possible for Dave...