Author Topic: AllotoniFan WIP Project - BSG 2003  (Read 2450 times)

Offline AllotoniFan

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AllotoniFan WIP Project - BSG 2003
« on: August 10, 2012, 02:29:40 PM »
BSG2003 Ship Pack Update(12/08/2012)

CONFIRMED SHIPS

Battlestar Galactica(Post-Ionian Battle, Miniseries)
Battlestar Pegasus
Cylon Guardian Basestar
Cylon Basestar(Loyal, Rebel)
Viper(MkII, MK7)
Raptor(with and without Missle Pods)
Raider(Light, Heavy)

Fleet Ships are NOT going to be made, so don?t insist.

Special thanks(and Cookies) to Farshot, Cyan1d3 and Furswift for the help so far.
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Offline furswift

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Re: AllotoniFan WIP Project - BSG 2003
« Reply #1 on: August 10, 2012, 02:52:17 PM »
Cool. Can't wait to see your work.  :thumbsup:

Offline AllotoniFan

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Re: AllotoniFan WIP Project - BSG 2003
« Reply #2 on: August 11, 2012, 10:32:14 AM »
Began the Pegasus main body...so far only 2000 polygons.

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Offline BFGfreak

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Re: AllotoniFan WIP Project - BSG 2003
« Reply #3 on: August 11, 2012, 12:43:15 PM »
It might just be me, but isn't 2k polies a bit high for what's in the picture?
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Offline Darkthunder

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Re: AllotoniFan WIP Project - BSG 2003
« Reply #4 on: August 11, 2012, 12:46:34 PM »
Not just you. That number is VERY high.
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Offline CyAn1d3

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Re: AllotoniFan WIP Project - BSG 2003
« Reply #5 on: August 11, 2012, 12:48:48 PM »
It might just be me, but isn't 2k polies a bit high for what's in the picture?

yea. considering its VERY basic geometry.

try to use as LITTLE polys as possible when building game models, in the long run youll be able to pull off hi res textures without chugging older or low end systems.

glad to see another modeler here!
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Offline FarShot

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Re: AllotoniFan WIP Project - BSG 2003
« Reply #6 on: August 11, 2012, 02:40:00 PM »
Twenty to thirty thousand is a good range.  If you're modelling all the ribs, feel free to go up to forty.

Offline AllotoniFan

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Re: AllotoniFan WIP Project - BSG 2003
« Reply #7 on: August 11, 2012, 03:06:58 PM »
The Pegasus has no ribs.... :P
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Offline FarShot

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Re: AllotoniFan WIP Project - BSG 2003
« Reply #8 on: August 11, 2012, 03:48:32 PM »
I'm talking about the Galactica, since you did put her in your WIP list.  That twenty to thirty range applies for all ships anyways.

Offline AllotoniFan

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Re: AllotoniFan WIP Project - BSG 2003
« Reply #9 on: August 11, 2012, 03:56:08 PM »
 :facepalm:

Started modelling the front part of the Galactica right now...and even though i kept the detailing to a minimal...the ribbing really does have a huge impact on poly count.....

Poly Count(with ribs): 19879
Poly Count(without): 4586
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Offline FarShot

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Re: AllotoniFan WIP Project - BSG 2003
« Reply #10 on: August 11, 2012, 04:09:28 PM »
Show us what the mesh looks like.

Offline AllotoniFan

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Re: AllotoniFan WIP Project - BSG 2003
« Reply #11 on: August 11, 2012, 04:52:42 PM »
 :banghead:  :facepalm:

Unfortunately GMAX closed and was unable to make a backup....i?ll try to redo her tomorrow....now i think i?m going to get some rest....school is kicking my ass...sleep-wise.
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Offline JimmyB76

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Re: AllotoniFan WIP Project - BSG 2003
« Reply #12 on: August 11, 2012, 05:29:40 PM »
sleep is for weaklings - i havent slept since 1986!  lol j/k :P
*as my eye twitches*

Offline CyAn1d3

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Re: AllotoniFan WIP Project - BSG 2003
« Reply #13 on: August 11, 2012, 05:35:56 PM »
sleep is for weaklings - i havent slept since 1986!  lol j/k :P
*as my eye twitches*

i wont quote rick james  :evil:

anyhooo

if Gmax is like max, it should have an autoback feature where it saves every so often in your documents folder.

if not.. then that sucks the work got lost.. had that happen TOO many times... then again im dumb enough to mod on laptops  :hithead:
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Offline furswift

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Re: AllotoniFan WIP Project - BSG 2003
« Reply #14 on: August 11, 2012, 05:57:59 PM »
:facepalm:

Started modelling the front part of the Galactica right now...and even though i kept the detailing to a minimal...the ribbing really does have a huge impact on poly count.....

Poly Count(with ribs): 19879
Poly Count(without): 4586

Be sure you're measuring triangles. Polygons can be defined as faces, which can be made of multiple triangles. Bridge Commander only cares about triangles and looking at polycount can artificially deflate your triangle count. I'm not familiar with GMAX so I can't tell you how to get a triangle count.

Offline CyAn1d3

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Re: AllotoniFan WIP Project - BSG 2003
« Reply #15 on: August 11, 2012, 06:08:04 PM »
I can't tell you how to get a triangle count.

should be a setting in your viewport preferences what statistics to show
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Offline AllotoniFan

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Re: AllotoniFan WIP Project - BSG 2003
« Reply #16 on: August 13, 2012, 05:02:01 PM »
After exploring a huge load of ways to get past the high poly count...i finally found a way to keep the count low...but at the expense of realism: turning the ribs into blades.....it brings the poly count from 19k to 11k....

Work still being done....pics are probably going to show up tomorrow.





I?ve been doing some searching and turns out that Eric Chu modelled the basic body and after that added armor and ribs.
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Offline starfox1701

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Re: AllotoniFan WIP Project - BSG 2003
« Reply #17 on: August 14, 2012, 01:10:39 AM »
The only way around it is to texture on the the ribs and do a bump map. Even Corak's mesh is well above 60K

Offline Aeries

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Re: AllotoniFan WIP Project - BSG 2003
« Reply #18 on: August 14, 2012, 10:56:56 AM »
you dont NEED to constrain yourself to such a low polycount, though i do indeed encourage you to try. Just please, for the love of f***, DONT TEXTURE THE FREAKING RIBS... it looks horrible even with a bump map (which BC doesnt support anyway)

But hey, if you want some BSG models to include, let me know.... i have two low-poly Valkyrie-Type battlestars, MK2 Viper, both Raptors, Pegasus and Galactica, amongst others. I think theyre all UV'd already too. Built by me and i think it was Limey who UV'd them... just lemme know in a PM.

Offline TheConstable6

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Re: AllotoniFan WIP Project - BSG 2003
« Reply #19 on: August 14, 2012, 11:00:55 AM »
Yeah, these are your babies, don't let everyone here sway you one way or another  :P although bumpmapping is horrid  ;)
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