I've got an excelcior type B (1701B) and here's the issue:
in the MP, ship is textured except for the extra impulse drives, which are black. This is part of the saucer texture, and the rest of the saucer is fine. Additionaly the bulge added to the engeneering hull as well as the flat part under the tail section is also black.
Ingame, different story. saucer texture works completely, including the red glow for the addon impulse. The rest of the ship is untextured with no fx on the nacelles, deflector, or anything except the grebles ahead of the rear shuttlebay at the tail.
What I've done so far:
Checked to make sure they are 32 bit. They appear to be saved correctly.
Checked for odd sizes, they are 1024x1024.
Made sure they all had _glow suffex.
removed spec maps incase there was some conflict there.
Anyone else got any ideas? I am really at a loss for why an area of a ship would be black in the mpe and textured fine ingame, and a textured area would suddenly go blank ingame. 2 mpe's, different computers and graphics set ups = same result. I can't make BC run on the labtop though, so I can't double check that but since it's my old mod machine that I tested ingame on I am sure that it is working fine.