* Star Trek: Bridge Commander aka BCFiles is back! Now on Gamefront! https://www.gamefront.com/games/bridge-commander
System RequirementsMinimum RecommendedCPU 2 GHz 3 GHzRAM 2 Gb 2 GbVideo 512 Mb 1024 MbOpenGL 3.0 3.0OS Windows XP Windows 7
One person has exported a few of my models(TOS Enterprise, Ent-D, Ent-E, Doomsday Machine), JL Studios Delta Flyer and Voyager, Vladko's NX-01, and DJ's Enterprise-F for the space engine. I sent them a PM about 2 weeks ago, and no response.
Beat ya to it. http://bc-central.net/forums/index.php/topic,9191.msg189323.html#msg189323Brilliant program nonetheless!
**Also, check out their forums.One person has exported a few of my models(TOS Enterprise, Ent-D, Ent-E, Doomsday Machine), JL Studios Delta Flyer and Voyager, Vladko's NX-01, and DJ's Enterprise-F for the space engine. I sent them a PM about 2 weeks ago, and no response.
i would hope they at least had the decency to ASK before doing this??
Yes, this is possible, it is in my plans, but not implemented yet. On the RGP- It is possible right now, this is the main feature in SpaceEngine - seamless landing on a planets and view 3D landscape. Best Regards, Vladimir.
Major updates:3D water: animated water specular reflections, underwater fogImproved procedural moon system generatorDebris rings around planetsNew landforms: pseudo rivers, shield volcanoesMusic player with smooth mixing, context switching of soundtracks, repeat options and other capabilities25 original soundtracks made by many authorsSmart blending of terrain detail texturesDetail noise textures on the planetary surfaceNew types of worlds with life, improved lifeform classificationsMany improvements with space shipsBuilt-in avi video recorderFast multi-threaded Star Browser: it uses all CPU cores to generate systems and does not reduce FPSAdded Czech, Dutch, Polish, Portuguese, Romanian, Slovak, Swedish and Turkish localizationsInstaller for SpaceEngine distribution with automatic selection of localizationSpace ships:Supporting of emission texturesSupporting of modular modelsUpdated Ships Manager: ability to build, rename and destroy spacecrafts, sorting tables by any columnEasy installing of ships addons: just copy files into SpaceEngine folder, and new ships become available in the Ships Manager's build menuSome old ships models changed to modular modelsNew "SS Basic", "SS Cargo", "SS Science", "Fire Dragonfly" and "Skylone" shipsComputing the Keplerian orbital elements and rendering the Keplerian orbit of the shipAtmospheric flight physicsSpaceship Control Panel with Autopilot buttonsSpaceship HUD (Head-Up Display) for atmospheric and space flight modesShips may have Main engines, Retro (Braking) engines, Hover engines and Correction engines that can be controlled separatelyNew ship control system: rotation with mouse, changing Main Engines and Hover Engines thrust with mouse wheel or by Control Panel, WASD keys controls correction engines onlyAdditional parameters in the spaceship config file (engine thrust, hyperdrive, aerodynamics)Improved autopilot: orientation commands (Prograde, Retrograde etc), and automatic hyperjump to selected bodySimulation and Orbital physics modes for spaceships (unfinished, switch modes on the Spaceship Control panel)Static Keplerian orbit mode for space stations artifical satellitesImproved warp bubble effectAstronomy:Improved life classification: new types of lifeforms and biomes, various types of worlds to handle life, new script parametersReduced density of stellar remnants (black holes, neutron stars and white dwarves)Updated exoplanets catalogImproved star calculator (computing of required parameters based on some parameters given in the script)New parameter Msini (M*sin(i)) in the planet script - used instead of Mass for exoplanets with only M*sin(i) knownProcedural generation of orbital inclination in the catalog system for planets with unknown inclination, based on planets with known inclinationComputing of actual mass of a planet based on given M*sin(i) and generated orbital inclinationNew parameters in the planet script - discovery method, discovery date and date of last data updateNew lines in the planet info table - discovery method, discovery date and M*sin(i)Implemented "HH MM SS" or "DEG MM SS" format for RA and Dec for galaxies, star clusters and nebulaeNew Vesta, Mercury and Saturn textures and landscapeNew galaxy and nebula modelsIncreased turbulence on clouds of procedural gas giantsInterface:Updated GUI tables appearanceUpdated Display Settings menu: options for toggle to fullscreen, choosing fullscreen and windowed mode resolution, VSync, anisotropy levelVariable column width in the Star Browser's tableGreen text in the Solar System Browser indicates that an object has life or satellites with lifeUpdated localizations and added new onesFPS counter is enabled or disabled via console command "FPS"Changed color of orbits, markers and labels for dwarf planets and dwarf moonsOnscreen keyboard help info in the Edit modeSome improvements in the Planet EditorControls:Capturing video with GUI by pressing [Ctrl]+[F9]Sliders in the planet editor are not scrolled with mouse wheelClose button on the Solar System Browser windowFOV is taken into account when choosing the camera position behind the ship in the Game mode"Look around" by holding the middle mouse button; on release, camera returns to original viewImproved Controls settings menu: binding keys and mouse axis, independant bindings for planetarium and spaceship controls modesSystem:Terrain detail texture atlases are merged into a single atlasConfigurable color palettes for procedural planetsAutomatic calculation of the offset of the ship model to make it perfectly centeredSpaceEngine's window saves its size, position and fullscreen state in the config and restores them in the next launchNew magnitude function in the Map Mode: easy to find dim stellar objectsSupporting RGBA diffuse textures for ships with per-pixel specular power in the alpha channelSupporting RGBA color specular textures for ships with per-pixel specular power in the alpha channelSupporting RGB color emissive textures for shipsExperimental support of the logarithmic Z-bufferExit screen texture saved to the config folderThe stars120k.txt file is renamed to stars120k.cfgBug fixes:Fixed a "poor terrain textures" bug (incorrect indices of detail textures on procedural planets)Fixed a bug with generating worlds with life only in multiple star systemsFixed a bug with setting "StarProcBifurcation false" in the config disables procedural binary and multiple starsFixed a "boring planets" bug and "deserted terra with life" bugFixed too low and too high altitude of clouds on some planetsFixed a bug with impossibility to disable the VSyncFixed a bug with moons counter in the Wiki's General info tabFixed a bug with moons with life counter in the planet's info tableFixed a bug with incorrect star multiplicity counterFixed a bugs with the nearest star searcher (in star clusters and galactic halo)In the Map Mode, the Star Browser performs search around the map center, not around the current camera positionRemoved double slash in the message "Saving screensots//scrxxxx.xxx"Removed duplicate of FomalhautRemoved "Fomalhaut B" name of star TW PsA/Gliese 879Fixed some other mistakes in catalogsFixed wrong luminosity (0.9) of the Sun in the info table and in the WikiFixed artifacts when window is stretched on a bigger or a secondary monitorFixed bugs with fish eye projectionFixed various bugs in the Star BrowserFixed a rendering slow-down after using the Star BrowserFixed a crash in Search By Name menu when entered a name of non existing star in a star clusterFixed wrong axial tilt info of Earth and other barycenter-orbiting planetsFixed wrong obliquity parameter in exporting of the planetary system scriptFixed the absolute magnitude of the Halley's cometFixed a crash when turning on rendering of a spacecraft trajectoryFixed a bug where "Warm ice world" was printed as "Warm ice giant"Controls settings menu and right-click context menu changes localization properlyFixed a typo on the coordinate grid labelsFixed incorrect camera orientation on start if the last bound object was a spaceshipFixed some VRAM cache issues (blinking stars, etc)Fixed the music playerFixed small blurriness of font and GUIFixed galaxy orientation problemsRestored clouds bumpFixed a bug with no cyclones on gas giantsFixed asynchronous loading of shadersFixed a bug with a black dot rendered above the star in the "Points" modeFixed a bug with bright blue stripes in evaporating planet tailFixed appearance of wrong textures on planets during loading/generationFixed a bug with wrong positioning of the camera relative the ship during hyperjumpFixed inability to select a moons inside the planet's shadowFixed discontinuity in normal map lighting on a ship models