Author Topic: Kophjaeger WIP: K'tinga Class!  (Read 12782 times)

Offline Nebula

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Re: Kophjaeger WIP: Project Full Circle
« Reply #200 on: April 05, 2017, 01:06:28 AM »
great looking ship
Canon is what people argue exists on ships that don't exist.

Offline admiral horton

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Re: Kophjaeger WIP: Project Full Circle
« Reply #201 on: April 05, 2017, 02:02:12 AM »
With the merdian I hope u will have a two nacelle version plus the four nacelles
there are great starship designs and there is crap

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Offline Kophjaeger

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Re: Kophjaeger WIP: Project Full Circle
« Reply #202 on: April 14, 2017, 02:16:10 PM »
Thanks all! Merian will have all sorts :). Kind of stalled on her textures, but the mojo is strong with the Galen. Because I love all of you, if you take a close look at the saucer, you may see the fruition of 7 hours of painstaking but rewarding labor.... Sometimes the most inconsequential details make the whole project pop.

imgur

Offline admiral horton

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Re: Kophjaeger WIP: Project Full Circle
« Reply #203 on: April 14, 2017, 05:12:15 PM »
 :bigdance
there are great starship designs and there is crap

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Offline nxadam1701

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Re: Kophjaeger WIP: Project Full Circle
« Reply #204 on: April 15, 2017, 12:07:04 AM »
Great job, I love the design and the textures. Wonderfully executed.

Offline Nebula

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Re: Kophjaeger WIP: Project Full Circle
« Reply #205 on: April 15, 2017, 02:00:57 AM »
really dooo love the curves on that :)
Canon is what people argue exists on ships that don't exist.

Offline nxadam1701

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Re: Kophjaeger WIP: Project Full Circle
« Reply #206 on: April 15, 2017, 10:52:56 AM »
I agree with Neb, the dorsal and ventral sides are perfectly done. Very sleek. Love the curves.

Offline Kophjaeger

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Re: Kophjaeger WIP: Project Full Circle
« Reply #207 on: April 15, 2017, 11:50:48 AM »
Most appreciated feedback! The shaping took a long time back there. At first I thought the pan handle on the back was way too flat and wide, but the cargo bays seemed appropriate. I really, really enjoyed texturing the shuttle bays. The big thing that is hard to spot was the hull paneling. This is the first time I've ever custom paneled the base texture. I'm going to feel I owe it to the Vesta now....

Anyway, still in the groove. This one will be along soon I hope.

Offline Tuskin38

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Re: Kophjaeger WIP: Project Full Circle
« Reply #208 on: April 20, 2017, 08:55:01 PM »
You should show your Marian model to Rademaker, he'd probably get a kick out of someone adapting his design.

Offline Kophjaeger

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Re: Kophjaeger WIP: Project Full Circle
« Reply #209 on: May 02, 2017, 05:02:34 PM »
Textures are almost done. Really was trying to step up my detail game on them, so hope you all enjoy :). I'll upload the raw files for hardpointers and whatnot in the near future.

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Offline hobbs

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Re: Kophjaeger WIP: Project Full Circle
« Reply #210 on: May 06, 2017, 05:19:23 PM »
simply amazing dude... puts my ship to shame!  :Metal:
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline Nebula

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Re: Kophjaeger WIP: Project Full Circle
« Reply #211 on: May 07, 2017, 11:45:01 AM »
simply fantastic design!
Canon is what people argue exists on ships that don't exist.

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Re: Kophjaeger WIP: Project Full Circle
« Reply #212 on: May 07, 2017, 12:56:01 PM »
Very sexy design that's now part of my head cannon :P

Great work

Offline Kophjaeger

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Re: Kophjaeger WIP: Project Full Circle
« Reply #213 on: May 07, 2017, 03:23:54 PM »
She is ready to hardpoint. Models, textures, all available if someone wants to port her. Contact me at res1577@aol.com

Offline Kophjaeger

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Re: Kophjaeger WIP: Project Full Circle
« Reply #214 on: May 20, 2017, 01:26:29 AM »
At 960m, a meager crew of 600, and essentially an industrial platform, carrier, and mobile spacedock, the Mulciber class is a modern fleet support design featured in the Delta Quadrant Full Circle fleet.

It is mentioned as being refitted with quantum slipstream technology, so I am taking a lot of features from the 2370's and the Sovy. The dorsal portion of the hull will support a series of fighter bays, the ventral bulk will feature a deployable scaffold and a number of bays for cargo and repair functions from the back edge of the saucer aftward. I'd like to make the saucer detachable, to serve as capital support for the spacedock while in a vulnerable state. Formidable in appearance, these ships are actually well protected by the ships they support much like a carrier battlegroup.



Offline hobbs

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Re: Kophjaeger WIP: Project Full Circle
« Reply #215 on: May 22, 2017, 02:14:33 PM »
very cool dude  :Metal:

also i haven't forgotten about hping your galen class... Real life getting in the way again  :banghead:
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline Kophjaeger

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Re: Kophjaeger WIP: Project Full Circle
« Reply #216 on: June 28, 2017, 11:04:31 AM »
Hi all,

Been working on the Mulciber a bit. Some specs for ya's:

Over 1000m long
23 decks
Crew 500+
5x industrial replicators
6x shuttle/fighter bays, w/1x sub bay on deck 9

Here's what else we know. It was refitted for slipstream drive, thus modern, but not fresh off the press modern. Has a large triangular saucer, and a long rectangular hull. And it is described as vulnerable in the Full Circle fleet...

Here's my take. Sovereign contemporary. Essentially a mobile starbase, which is a very unusual platform, but ideal for deep space force projection. I made the fan tail a flat receiving flight deck for small craft, and the other 4 are either 4 through way bays, or 2 on each side. All bays would be interconnected. The starbase/spacedock function is on the bottom with 5x lighted extending scaffolds for work space and replication equipment.


My dilemma: Fighter bay placement and size. Side bays in the picture are 3 decks high. I considered 4 decks, but don't know if that makes sense. Rear bays are 6 decks on the top, 4 on the bottom. I intend to make the "sub bay" internal in the rear, near the top (where deck 9 would be). If I make them 4 decks high and where they are in the hull, the top ones seem too close to the wash from the impulse engines. Is that a fundamental error, some turbulence pilots would accept on launch, or do they need to be shorter and maybe pushed back? Backwards, they start to hide behind the nacelles...


Offline admiral horton

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looking good
there are great starship designs and there is crap

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Offline Kophjaeger

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Mulciber class update. Still shaping. Working through the nacelles presently. I plan on making a model with the hangar deck open.


Offline Nebula

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interesting
Canon is what people argue exists on ships that don't exist.